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Routines |
| Prev: 50223 | Up: Map | Next: 50310 |
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Used by the routine at GameLoop.
Matches the first word token from the user's command against the verb word tokens table. If a match is found, it calculates the verb index and jumps to the corresponding verb handler routine. If no match is found, it displays "I Don't Understand" and returns.
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Set up to search the verb word tokens table for the first word token.
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| Handler_DispatchVerb | 50275 | LD HL,(47862) | Set a pointer to *Pointer_VerbWordTokens in HL. | |
| 50278 | LD BC,(47868) | Load *Count_VerbTokens tokens into BC for the search. | ||
| 50282 | LD A,(47926) | Get the *UserInput_FirstToken from the user input. | ||
| 50285 | CPIR | Search the verb word tokens table for a matching token. | ||
| 50287 | JR Z,VerbMatched | Jump to VerbMatched if a match was found (Z flag is set). | ||
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The token doesn't match any verb. Display an error message: "I don't understand.".
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| 50289 | LD HL,47969 | HL=Messaging_IDontUnderstand. | ||
| 50292 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| 50295 | RET | Return. | ||
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A verb was matched! Calculate its index in the table and jump to its handler routine.
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| VerbMatched | 50296 | LD A,(47868) | Calculate the verb index: A=*Count_VerbTokens-C (total tokens minus remaining tokens after match). | |
| 50299 | SUB C | |||
| 50300 | DEC A | Adjust the index (decrease by one, as indices are zero-based). | ||
| 50301 | LD E,A | Store the verb index in E for the table lookup. | ||
| 50302 | LD IX,(47856) | Set a pointer to *Pointer_JumpTable_Verbs in IX. | ||
| 50306 | CALL GetTableEntry | Call GetTableEntry to get the address of the verb handler routine for this index. | ||
| 50309 | JP (HL) | Jump to the verb handler routine to execute the command. | ||
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View the equivalent code in;
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| Prev: 50223 | Up: Map | Next: 50310 |