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Routines |
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Require the sword before combat continues.
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| Handler_RequireSword | 62151 | LD A,10 | Return when the player is carrying object 10 (the sword). | |
| 62153 | CALL IsObjectCarried | |||
| 62156 | RET Z | |||
| 62157 | LD HL,57202 | Print "You're not carrying the sword.". | ||
| 62160 | POP DE | Discard the return address on the stack. | ||
| 62161 | JP PrintResponse | Jump back to PrintResponse to return to the game loop. | ||
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