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F2C7: Handler: Require Sword
Require the sword before combat continues.
Handler_RequireSword F2C7 LD A,$0A Return when the player is carrying object 0A (the sword).
F2C9 CALL IsObjectCarried
F2CC RET Z
F2CD LD HL,$DF72 Print "You're not carrying the sword.".
F2D0 POP DE Discard the return address on the stack.
F2D1 JP PrintResponse Jump back to PrintResponse to return to the game loop.
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