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Routines |
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Unlock a door with the key.
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| Action_Unlock | 63716 | CALL Parser_ValidateDirectObject | Call Parser_ValidateDirectObject. | |
| 63719 | RET C | Return if the direct object is malformed. | ||
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Was the player trying to unlock ... the chest?
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| 63720 | LD HL,59694 | Call Parser_AdvanceToSeparator with 59694. | ||
| 63723 | CALL Parser_AdvanceToSeparator | |||
| 63726 | JR NZ,Unlock_YouCant | Jump to Unlock_YouCant if the token isn't for the chest. | ||
| 63728 | LD A,11 | Jump to Unlock_CheckKey if ValidateItemPresent reports that "A chest" is in the current room. | ||
| 63730 | CALL ValidateItemPresent | |||
| 63733 | JR Z,Unlock_CheckKey | |||
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Print "It is already unlocked.".
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| 63735 | LD HL,58223 | HL=Messaging_ItIsAlreadyUnlocked. | ||
| 63738 | JP PrintResponse | Jump to PrintResponse. | ||
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Does the player hold the key?
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| Unlock_CheckKey | 63741 | LD A,16 | Jump to Unlock_Chest if "A key" is held. | |
| 63743 | CALL IsObjectCarried | |||
| 63746 | JR Z,Unlock_Chest | |||
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Print "You're not carrying a key.".
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| 63748 | LD HL,58247 | HL=Messaging_YoureNotCarryingAKey. | ||
| 63751 | JP PrintResponse | Jump to PrintResponse. | ||
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Change the chest state!
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| Unlock_Chest | 63754 | LD BC,2828 | Call TransformItem to transform "A chest" into "A closed chest". | |
| 63757 | CALL TransformItem | |||
| 63760 | JP Response_OK_GameLoop | Jump to Response_OK_GameLoop. | ||
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Nothing else is valid.
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| Unlock_YouCant | 63763 | JP Response_YouCant_GameLoop | Jump to Response_YouCant_GameLoop. | |
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View the equivalent code in;
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