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ADFD: Game State
Working flags copied from DefaultGameState. Named fields below are the bytes the engine addresses directly.
GameState ADFD DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE05 DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE0D DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE15 DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE1D DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE25 DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE2D DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE35 DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE3D DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE45 DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE4D DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE55 DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE5D DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE65 DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE6D DEFB $00,$00,$00,$00,$00,$00,$00,$00
AE75 DEFB $00
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