![]() |
Game status buffer |
| Prev: 44406 | Up: Map | Next: 44662 |
|
Working flags copied from DefaultGameState. Named fields below are the bytes the engine addresses directly.
|
||||
| GameState | 44541 | DEFB 0,0,0,0,0,0,0,0 | ||
| 44549 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44557 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44565 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44573 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44581 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44589 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44597 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44605 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44613 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44621 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44629 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44637 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44645 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44653 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44661 | DEFB 0 | |||
| Prev: 44406 | Up: Map | Next: 44662 |