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AE88: Flags: Turn-Based Event States
Holds a single byte, where each bit relates to a turn-based event. GameEventsProcessor decrements the matching counter in Counter_Unused_0 and, when a counter reaches zero, would call through Pointer_TurnBasedEvents_Jump. The shipped image leaves Pointer_TurnBasedEvents_Jump as 00 and never sets these bits.
Flag_TurnBasedEventState AE88 DEFB $00
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