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AE89: Turn-Based Event Counters
One countdown per bit of *Flag_TurnBasedEventState. GameEventsProcessor decrements a set counter each turn. The shipped image never arms any of them.
Unused.
Counter_Unused_0 AE89 DEFB $00
Unused.
Counter_Unused_1 AE8A DEFB $00
Unused.
Counter_Unused_2 AE8B DEFB $00
Unused.
Counter_Unused_3 AE8C DEFB $00
Unused.
Counter_Unused_4 AE8D DEFB $00
Unused.
Counter_Unused_5 AE8E DEFB $00
Unused.
Counter_Unused_6 AE8F DEFB $00
Unused.
Counter_Unused_7 AE90 DEFB $00
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