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Game status buffer |
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One countdown per bit of *Flag_TurnBasedEventState. GameEventsProcessor decrements a set counter each turn. The shipped image never arms any of them.
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Unused.
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| Counter_Unused_0 | AE89 | DEFB $00 | ||
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Unused.
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| Counter_Unused_1 | AE8A | DEFB $00 | ||
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Unused.
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| Counter_Unused_2 | AE8B | DEFB $00 | ||
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Unused.
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| Counter_Unused_3 | AE8C | DEFB $00 | ||
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Unused.
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| Counter_Unused_4 | AE8D | DEFB $00 | ||
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Unused.
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| Counter_Unused_5 | AE8E | DEFB $00 | ||
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Unused.
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| Counter_Unused_6 | AE8F | DEFB $00 | ||
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Unused.
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| Counter_Unused_7 | AE90 | DEFB $00 | ||
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