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Game status buffer |
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One countdown per bit of *Flag_TurnBasedEventState. GameEventsProcessor decrements a set counter each turn. The shipped image never arms any of them.
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Unused.
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| Counter_Unused_0 | 44681 | DEFB 0 | ||
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Unused.
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| Counter_Unused_1 | 44682 | DEFB 0 | ||
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Unused.
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| Counter_Unused_2 | 44683 | DEFB 0 | ||
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Unused.
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| Counter_Unused_3 | 44684 | DEFB 0 | ||
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Unused.
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| Counter_Unused_4 | 44685 | DEFB 0 | ||
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Unused.
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| Counter_Unused_5 | 44686 | DEFB 0 | ||
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Unused.
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| Counter_Unused_6 | 44687 | DEFB 0 | ||
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Unused.
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| Counter_Unused_7 | 44688 | DEFB 0 | ||
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