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Game status buffer |
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One countdown per bit of *Flag_TurnBasedEventState. Handler_TurnBasedEvents decrements a set counter each turn and runs the handler from Pointer_TurnBasedEvents_Jump when it hits zero.
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Arm the wood nymph for the next turn (Events_WoodNymphHeals writes 01).
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| Counter_WoodNymph | BA37 | DEFB $00 | ||
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Arm the giant spider for six turns (ECD5).
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| Counter_Spider | BA38 | DEFB $00 | ||
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Arm the slime monster for six turns (ECE6).
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| Counter_SlimeMonster | BA39 | DEFB $00 | ||
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Arm the demons for six turns (ECF7).
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| Counter_Demons | BA3A | DEFB $00 | ||
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Arm Zarn for six turns (ED08).
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| Counter_Wizard | BA3B | DEFB $00 | ||
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Unused.
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| Counter_Unused_0 | BA3C | DEFB $00 | ||
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Unused.
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| Counter_Unused_1 | BA3D | DEFB $00 | ||
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Unused.
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| Counter_Unused_2 | BA3E | DEFB $00 | ||
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