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Game status buffer |
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One counter byte for each bit in Flags_TurnEvents. Handler_GameEvents decreases the counter for every active event, and Action_SetTurnCounter stores a new count.
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| TurnEventCounters | A0C9 | DEFB $00 | Counter for event bit 00. | |
| A0CA | DEFB $00 | Counter for event bit 01. | ||
| A0CB | DEFB $00 | Counter for event bit 02. | ||
| A0CC | DEFB $00 | Counter for event bit 03. | ||
| A0CD | DEFB $00 | Counter for event bit 04. | ||
| A0CE | DEFB $00 | Counter for event bit 05. | ||
| A0CF | DEFB $00 | Counter for event bit 06. | ||
| A0D0 | DEFB $00 | Counter for event bit 07. | ||
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