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Game status buffer |
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Save Game copies the configurable-exit bytes here before writing the tape block. The buffer is 32 bytes, ending at the current room.
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| LoadSaveBuffer | AE9B | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | ||
| AEA3 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| AEAB | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| AEB3 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| AEBB | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| AEC3 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| AECB | DEFB $00,$00 | |||
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