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F715: Action: Help
Carry out the "Help" command.
Action_Help F715 CALL ParserValidateNoDirectObject Call ParserValidateNoDirectObject to check that the command has no object, and return if it does not.
F718 RET C
F719 LD A,$06 Send the player to read the information when the swamp lizard is here.
F71B CALL Get_ObjectLocation
F71E JP Z,Messaging_ReadTheInformationCarefully_Reply
F721 LD A,$2C Send the player to read the information when the balrog is here.
F723 CALL Get_ObjectLocation
F726 JP Z,Messaging_ReadTheInformationCarefully_Reply
F729 LD A,$07 Skip the bear's answer when the bear is not here.
F72B CALL Get_ObjectLocation
F72E JR NZ,Action_Help_Next
Print it as the reply: It looks hungry..
F730 LD HL,$D106 Point at the message and print it as the reply.
F733 JP PrintResponse
Action_Help_Next F736 LD A,$4E Suggest a little music when the venomous spider is here.
F738 CALL Get_ObjectLocation
F73B JP Z,Messaging_TryALittleMusic_Reply
F73E LD A,($AECD) Read the current room into A.
F741 CP $23 Branch to Messaging_TryALittleMusic_Reply when the room is The Hall of Infinity. The tall columns have a disturbing,disorienting effect..
F743 JP Z,Messaging_TryALittleMusic_Reply
F746 LD A,$56 Skip the corrosion hint when the Black Knight is not here.
F748 CALL Get_ObjectLocation
F74B JR NZ,Action_Help_Next2
Print it as the reply: Try corrosion..
F74D LD HL,$D12B Point at the message and print it as the reply.
F750 JP PrintResponse
Action_Help_Next2 F753 JP Messaging_YouDontReallyNeedIt_Reply Continue at Messaging_YouDontReallyNeedIt_Reply.
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