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C7A4: Event: Beorns House
Runs this place's special event when a character's script reaches it. Reached through the event table at C78E, dispatched by Action_Direction.
At the start of the game, the Butler is invisible (!) and only becomes visible after entering Beorns House.
EventBeornsHouse C7A4 LD HL,$C437 Point HL at the attributes of $42 - "Butler".
C7A7 BIT 3,(HL) Return if the "Butler" is "broken" (bit 3 is set).
C7A9 RET NZ
C7AA LD A,$42 Write 42 to CAE7.
C7AC LD ($CAE7),A
C7AF SET 7,(HL) Set "visible" bit for "Butler".
C7B1 RET Return.
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