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Routines |
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Runs this place's special event when a character's script reaches it. Reached through the event table at 51086, dispatched by Action_Direction.
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At the start of the game, the Butler is invisible (!) and only becomes visible after entering Beorns House.
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| EventBeornsHouse | 51108 | LD HL,50231 | Point HL at the attributes of 66 - "Butler". | |
| 51111 | BIT 3,(HL) | Return if the "Butler" is "broken" (bit 3 is set). | ||
| 51113 | RET NZ | |||
| 51114 | LD A,66 | Write 66 to 51943. | ||
| 51116 | LD (51943),A | |||
| 51119 | SET 7,(HL) | Set "visible" bit for "Butler". | ||
| 51121 | RET | Return. | ||
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