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8EF8: Action: Down
Move in the given direction, or report that there is no exit.
ActionDown 8EF8 LD C,$05 Select the down exit.
This entry point is used by the routines at Action_North, Action_South, Action_East, Action_West and Action_Up.
ActionDown_Step1 8EFA CALL Parser_ValidateNoDirectObject Return if the command names an object: the player is told to rephrase it.
8EFD RET C
8EFE LD B,$00 Read the exit byte for the chosen direction.
8F00 CALL GetRoomPointer
8F03 ADD HL,BC
8F04 LD A,(HL)
8F05 OR A That direction is closed when the exit byte is zero.
8F06 JR Z,ActionDown_Step2
8F08 CALL MovePlayerToRoom Call MovePlayerToRoom to move the player.
8F0B RET Return.
ActionDown_Step2 8F0C LD HL,$7831 Print You can't go in that direction..
8F0F CALL PrintStringAndANewline
8F12 RET Return.
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