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Routines |
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Used by the routine at Validate_Take_RoundStones.
Was the player trying to take the key?
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| Validate_Take_Key | 910A | LD HL,$8962 | Jump to Validate_Take_SpaceAxe unless the command matches the phrase at 8962 ("A key."). | |
| 910D | CALL Parser_AdvanceToSeparator | |||
| 9110 | JR NZ,Validate_Take_SpaceAxe | |||
| 9112 | LD A,$09 | |||
| 9114 | CALL Take_IsPlayerHoldingItem | |||
| 9117 | LD A,$3B | Jump back to Take_YouCant when "A key in the control panel. The key is set to 'ON'." is here or being carried. | ||
| 9119 | CALL IsObjectInCurrentRoom | |||
| 911C | JP Z,Take_YouCant | |||
| 911F | LD A,$3A | Jump to Validate_Take_Key_PickUp when "A key in the control panel. The key is set to 'OFF'." is not here or being carried. | ||
| 9121 | CALL IsObjectInCurrentRoom | |||
| 9124 | JR NZ,Validate_Take_Key_PickUp | |||
| 9126 | EXX | Keep the command pointer safe while the key is moved. | ||
| 9127 | LD BC,$3A00 | Move "A key in the control panel. The key is set to 'OFF'." to nowhere (00). | ||
| 912A | CALL UpdateObjectLocation | |||
| 912D | LD BC,$2A36 | Move "A keyhole in the control panel." to room 36: " The Reactor Room". | ||
| 9130 | CALL UpdateObjectLocation | |||
| 9133 | EXX | Bring the command pointer back. | ||
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Pick up the key.
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| Validate_Take_Key_PickUp | 9134 | JP TakeItem | Jump to TakeItem. | |
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View the equivalent code in;
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