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Routines |
| Prev: 39083 | Up: Map | Next: 39295 |
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Turn the named key, dial or switch.
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| ActionTurn | 39097 | CALL Parser_ValidateDirectObject | Return if the command does not name a single object. | |
| 39100 | RET C | |||
| 39101 | CP 2 | Jump to ActionTurn_Step1 when the command names fewer than 2 nouns. | ||
| 39103 | JR C,ActionTurn_Step1 | |||
| 39105 | LD HL,25669 | Print "Please rephrase that." and start a new line. | ||
| 39108 | JR ActionTurn_Loop2 | |||
| ActionTurn_Loop1 | 39110 | LD HL,25691 | Print "You can't." and start a new line. | |
| ActionTurn_Loop2 | 39113 | CALL PrintStringAndANewline | ||
| 39116 | RET | Return. | ||
| ActionTurn_Step1 | 39117 | LD HL,35187 | Jump to ActionTurn_Step4 unless the command matches the phrase at 35187 (A glowing sphere sitting on a raised dish on a glass pedestal. (60)). | |
| 39120 | CALL Parser_AdvanceToSeparator | |||
| 39123 | JR NZ,ActionTurn_Step4 | |||
| 39125 | LD A,60 | |||
| 39127 | CALL IsObjectInCurrentRoom | |||
| 39130 | JR Z,ActionTurn_Step3 | |||
| 39132 | LD A,20 | Jump to ActionTurn_Step2 when A glowing sphere sitting on a sunken dish, on a glass pedestal. (20) is here or being carried. | ||
| 39134 | CALL IsObjectInCurrentRoom | |||
| 39137 | JR Z,ActionTurn_Step2 | |||
| 39139 | LD HL,32608 | Print "I don't see the point." and start a new line. | ||
| 39142 | JP ActionTurn_Loop2 | |||
| ActionTurn_Step2 | 39145 | LD BC,5120 | Move A glowing sphere sitting on a sunken dish, on a glass pedestal. (20) to nowhere (0). | |
| 39148 | CALL UpdateObjectLocation | |||
| 39151 | LD A,(25123) | Fetch the current room. | ||
| 39154 | LD C,A | Leave A glowing sphere sitting on a raised dish on a glass pedestal. in the room where the dish was turned. | ||
| 39155 | LD B,60 | |||
| 39157 | CALL UpdateObjectLocation | Call UpdateObjectLocation to move the object. | ||
| 39160 | LD HL,32631 | Print "You turn the sphere. The dish,on which it rests, rises up." and start a new line. | ||
| 39163 | JP ActionTurn_Loop2 | |||
| ActionTurn_Step3 | 39166 | LD BC,15360 | Move A glowing sphere sitting on a raised dish on a glass pedestal. (60) to nowhere (0). | |
| 39169 | CALL UpdateObjectLocation | |||
| 39172 | LD A,(25123) | Fetch the current room. | ||
| 39175 | LD C,A | Leave A glowing sphere sitting on a sunken dish, on a glass pedestal. in that same room. | ||
| 39176 | LD B,20 | |||
| 39178 | CALL UpdateObjectLocation | Call UpdateObjectLocation to move the object. | ||
| 39181 | LD HL,32690 | Print You turn the sphere The dish,on which it rests, sinks down.. | ||
| 39184 | CALL PrintStringAndANewline | |||
| 39187 | LD A,(25123) | Fetch the current room. | ||
| 39190 | CP 19 | Return if the player is not in The Blue Room. (19). | ||
| 39192 | RET NZ | |||
| 39193 | LD A,24 | Open the way down from The Blue Room. to The Bottom of a Stairwell.. | ||
| 39195 | LD (35793),A | |||
| 39198 | LD HL,32750 | Print "An unnoticed force field snaps off,revealing some stairs,leading down." and start a new line. | ||
| 39201 | JP ActionTurn_Loop2 | |||
| ActionTurn_Step4 | 39204 | LD HL,35170 | Jump to ActionTurn_Step7 unless the command matches the phrase at 35170 (A key in the control panel. The key is set to 'OFF'. (58)). | |
| 39207 | CALL Parser_AdvanceToSeparator | |||
| 39210 | JR NZ,ActionTurn_Step7 | |||
| 39212 | LD A,58 | |||
| 39214 | CALL IsObjectInCurrentRoom | |||
| 39217 | JR Z,ActionTurn_Step6 | |||
| 39219 | LD A,59 | Jump to ActionTurn_Step5 when A key in the control panel. The key is set to 'ON'. (59) is here or being carried. | ||
| 39221 | CALL IsObjectInCurrentRoom | |||
| 39224 | JR Z,ActionTurn_Step5 | |||
| 39226 | LD HL,32608 | Print "I don't see the point." and start a new line. | ||
| 39229 | JP ActionTurn_Loop2 | |||
| ActionTurn_Step5 | 39232 | LD BC,15104 | Move A key in the control panel. The key is set to 'ON'. (59) to nowhere (0). | |
| 39235 | CALL UpdateObjectLocation | |||
| 39238 | LD BC,14902 | Move A key in the control panel. The key is set to 'OFF'. (58) to The Reactor Room. (54). | ||
| 39241 | CALL UpdateObjectLocation | |||
| 39244 | LD BC,15872 | Move A message on the computer screen reads:- "TYPE PASSWORD". (62) to nowhere (0). | ||
| 39247 | CALL UpdateObjectLocation | |||
| 39250 | LD HL,32821 | Print "The key is in the'OFF' position." and start a new line. | ||
| 39253 | JP ActionTurn_Loop2 | |||
| ActionTurn_Step6 | 39256 | LD BC,14848 | Move A key in the control panel. The key is set to 'OFF'. (58) to nowhere (0). | |
| 39259 | CALL UpdateObjectLocation | |||
| 39262 | LD BC,15158 | Move A key in the control panel. The key is set to 'ON'. (59) to The Reactor Room. (54). | ||
| 39265 | CALL UpdateObjectLocation | |||
| 39268 | LD HL,32930 | Print The key is in the 'ON' position.. | ||
| 39271 | CALL PrintStringAndANewline | |||
| 39274 | LD A,43 | Return when A light is flashing and you can hear a warning siren. (43) is here or being carried. | ||
| 39276 | CALL IsObjectInCurrentRoom | |||
| 39279 | RET Z | |||
| 39280 | LD BC,15926 | Move A message on the computer screen reads:- "TYPE PASSWORD". (62) to The Reactor Room. (54). | ||
| 39283 | CALL UpdateObjectLocation | |||
| 39286 | LD HL,32854 | Print "A message appears on the screen, asking you to type the password to log in." and start a new line. | ||
| 39289 | JP ActionTurn_Loop2 | |||
| ActionTurn_Step7 | 39292 | JP ActionTurn_Loop1 | Continue at ActionTurn_Loop1 to say the player can't. | |
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