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Data |
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Action script for Sherlock, pointed to from the timetable at Table_Timetable. The bytes are script records, not Z80 instructions.
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| 9921 | DEFB $01,$22 | Perform the simple action for Cabbie. | ||
| 9923 | DEFB $13,$BF,$D6,$48,$99 | Show the message at D6BF and otherwise continue at 9948. | ||
| 9928 | DEFB $13,$15,$D7,$23,$99 | Show the message at D715 and otherwise continue at 9923. | ||
| 992D | DEFB $13,$69,$D7,$23,$99 | Show the message at D769 and otherwise continue at 9923. | ||
| 9932 | DEFB $13,$7E,$D7,$23,$99 | Show the message at D77E and otherwise continue at 9923. | ||
| 9937 | DEFB $13,$D9,$D7,$2D,$99 | Show the message at D7D9 and otherwise continue at 992D. | ||
| 993C | DEFB $13,$FA,$D7,$37,$99 | Show the message at D7FA and otherwise continue at 9937. | ||
| 9941 | DEFB $02,$FA,$FD,$FC | Copy room parameters the current room, the low byte of the location, the high byte of the location into the display. | ||
| 9945 | DEFB $0E,$37,$99 | Jump to the script at 9937. | ||
| 9948 | DEFB $01,$31 | Perform the simple action for Dining Room Door. | ||
| 994A | DEFB $0E,$23,$99 | Jump to the script at 9923. | ||
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