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9921: Action: Sherlock
Action script for Sherlock, pointed to from the timetable at Table_Timetable. The bytes are script records, not Z80 instructions.
9921 DEFB $01,$22 Perform the simple action for Cabbie.
9923 DEFB $13,$BF,$D6,$48,$99 Show the message at D6BF and otherwise continue at 9948.
9928 DEFB $13,$15,$D7,$23,$99 Show the message at D715 and otherwise continue at 9923.
992D DEFB $13,$69,$D7,$23,$99 Show the message at D769 and otherwise continue at 9923.
9932 DEFB $13,$7E,$D7,$23,$99 Show the message at D77E and otherwise continue at 9923.
9937 DEFB $13,$D9,$D7,$2D,$99 Show the message at D7D9 and otherwise continue at 992D.
993C DEFB $13,$FA,$D7,$37,$99 Show the message at D7FA and otherwise continue at 9937.
9941 DEFB $02,$FA,$FD,$FC Copy room parameters the current room, the low byte of the location, the high byte of the location into the display.
9945 DEFB $0E,$37,$99 Jump to the script at 9937.
9948 DEFB $01,$31 Perform the simple action for Dining Room Door.
994A DEFB $0E,$23,$99 Jump to the script at 9923.
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