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Routines | 
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| CharacterAction_LocalPoliceMan_01 | 9D48 | LD A,($9D90) | Return if *9D90 is not zero. | |
| 9D4B | AND A | |||
| 9D4C | RET NZ | |||
| 9D4D | LD HL,$9D45 | HL=9D45. | ||
| 9D50 | LD C,$00 | C=00. | ||
| 9D52 | CALL CharacterAction_LocalPoliceMan_01_0 | Call CharacterAction_LocalPoliceMan_01_0. | ||
| 9D55 | LD HL,$9D46 | HL=9D46. | ||
| 9D58 | LD C,$03 | C=03. | ||
| 9D5A | CALL CharacterAction_LocalPoliceMan_01_0 | Call CharacterAction_LocalPoliceMan_01_0. | ||
| 9D5D | LD HL,$9D47 | HL=9D47. | ||
| 9D60 | LD C,$07 | C=07. | ||
| 9D62 | JP CharacterAction_LocalPoliceMan_01_0 | Jump to CharacterAction_LocalPoliceMan_01_0. | ||
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This entry point is used by the routine at CharacterAction_LocalPoliceMan_02.
 
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| CharacterAction_LocalPoliceMan_01_0 | 9D65 | CALL $9CF2 | Call 9CF2. | |
| 9D68 | LD (HL),$01 | Write 01 to *HL. | ||
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Print "[CTRL:0B] NKEY [CMD:7A:6B] [CMD:00:57] [CMD:08:12]  ytes: S [CMD:74:2D]  0  [CMD:08:59] [CMD:05:B3] [CMD:06:04] S   [CMD:53:81] [CMD:01:61] ."[CTRL:1E] [CMD:04:6B] ,[CMD:48:B6]  [CTRL:15] [CMD:21:70]  [CMD:26:99] [CMD:52:60] DO [CMD:44:AD] [CMD:75:84] [CMD:74:8B]   K\ [CMD:02:CC]   [CMD:52:98]  [CMD:04:1D] .".
 
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| 9D6A | LD HL,$6D9A | HL=6D9A. | ||
| 9D6D | JP $A59F | Jump to A59F. | ||
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