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Game status buffer |
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Controls the display mode for room/object processing (values 5, 7, etc.). Read by ProcessObject_Display, ReportEmptyDisplayStep, FindFirstNoun, SelectJumpIfNotZero, ReadDisplayModeForPicture, CheckDisplayBitsThreeAndSeven, ProcessDisplayAction, CopyRecordFlagNibble, ProcessDisplayRecordFromScript, SetObjectPointers, ProcessObjectDisplayLogic, CheckCharacterDisguise, ShowRoomDescription and ParseInputNumber.
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| DisplayMode | A00F | DEFB $00 | ||
| A010 | DEFB $00 | Read by ProcessObject_Display, ReportNextEmptyDisplayStep, MatchSecondNoun, SelectJumpIfNotZero, CheckDisplayParameter, CheckDisplayBitsTwoAndSix, ProcessDisplayAction, AcceptGraphicsParameter, CopyRecordValueNibble, ProcessDisplayRecordFromScript, AcceptSetGraphicsParameter and SetObjectPointers. | ||
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