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Routines | 
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Used by the routine at GameEntryPoint.
 
 
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| CheckCharacterSchedule | A0DB | LD E,(IY+$06) | Fetch the characters schedule offset and store it in DE. | |||||||||
| A0DE | LD D,(IY+$07) | |||||||||||
| A0E1 | LD A,H | Return if the high byte of the characters schedule doesn't match the current game time. | ||||||||||
| A0E2 | CP D | |||||||||||
| A0E3 | RET NZ | |||||||||||
| A0E4 | LD A,L | Set the carry flag if the schedule isn't for now. | ||||||||||
| A0E5 | CP E | |||||||||||
| A0E6 | RET | Return. | ||||||||||
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