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Routines |
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Used by the routine at GameEntryPoint.
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A0E7 | CP $02 | Jump to A0F1 if A is equal to 02. | ||
A0E9 | JR Z,$A0F1 | |||
This entry point is used by the routine at Error_OutOfMemory.
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A0EB | CALL $B0D7 | Call B0D7. | ||
A0EE | JP GameEntryPoint | Jump to GameEntryPoint. | ||
A0F1 | CALL $B0E4 | Call B0E4. | ||
A0F4 | JP GameEntryPoint_1 | Jump to GameEntryPoint_1. |
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