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Game status buffer |
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Flag byte for display processing (bit 1 indicates objects have been processed). Read by InitialiseDisplayBuffer, SwapObjectDisplayPointers, CheckFlagAndSetDisplay_ProcessPointer, UnlinkNextDisplayRecord and SelectJumpIfNotZero.
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| DisplayFlag | B16D | DEFB $00 | ||
| B16E | DEFB $00,$00 | Display flag word. | ||
| B170 | DEFB $00 | Count of passes through the primary display flag. | ||
| B171 | DEFB $00 | Count of passes through the secondary display flag. | ||
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