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B16D: Display Flag
Flag byte for display processing (bit 1 indicates objects have been processed). Read by InitialiseDisplayBuffer, SwapObjectDisplayPointers, CheckFlagAndSetDisplay_ProcessPointer, UnlinkNextDisplayRecord and SelectJumpIfNotZero.
DisplayFlag B16D DEFB $00
B16E DEFB $00,$00 Display flag word.
B170 DEFB $00 Count of passes through the primary display flag.
B171 DEFB $00 Count of passes through the secondary display flag.
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