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Routines |
| Prev: B151 | Up: Map | Next: B16D |
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Initialises the character when bit 3 of the display flags is present. Reached through the alternate command table at Table_CommandHandlerLookup_Alternate, dispatched by AFE0.
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| InitialiseWhenFlagged | B15B | BIT 3,E | Jump ahead to InitialiseWhenFlagged_MarkBitSix if bit 3 is clear. | |
| B15D | JR Z,InitialiseWhenFlagged_MarkBitSix | |||
| B15F | PUSH DE | Call FollowCharacterLink to follow the character link, saving source. | ||
| B160 | CALL FollowCharacterLink | |||
| B163 | CALL InitialiseCharacterDataStructure | Call InitialiseCharacterDataStructure to initialise character data structure. | ||
| B166 | POP DE | |||
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This entry point is used by the routine at SelectPictureModeAlternate.
Set the mark on this character.
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| InitialiseWhenFlagged_MarkBitSix | B167 | SET 6,(IY+$19) | Set bit 6 of IY+19 and jump back to ProcessCharacterData_0. | |
| B16B | JR ProcessCharacterData_0 | |||
| Prev: B151 | Up: Map | Next: B16D |