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Routines |
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Initialises the character when bit 3 of the display flags is present. Reached through the alternate command table at Table_CommandHandlerLookup_Alternate, dispatched by 45024.
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| InitialiseWhenFlagged | 45403 | BIT 3,E | Jump ahead to InitialiseWhenFlagged_MarkBitSix if bit 3 is clear. | |
| 45405 | JR Z,InitialiseWhenFlagged_MarkBitSix | |||
| 45407 | PUSH DE | Call FollowCharacterLink to follow the character link, saving source. | ||
| 45408 | CALL FollowCharacterLink | |||
| 45411 | CALL InitialiseCharacterDataStructure | Call InitialiseCharacterDataStructure to initialise character data structure. | ||
| 45414 | POP DE | |||
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This entry point is used by the routine at SelectPictureModeAlternate.
Set the mark on this character.
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| InitialiseWhenFlagged_MarkBitSix | 45415 | SET 6,(IY+25) | Set bit 6 of IY+25 and jump back to ProcessCharacterData_0. | |
| 45419 | JR ProcessCharacterData_0 | |||
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