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Routines |
Prev: C29C | Up: Map | Next: C306 |
Used by the routine at C1E1.
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C2BA | PUSH HL | Stash HL, BC and AF on the stack. | ||
C2BB | PUSH BC | |||
C2BC | PUSH AF | |||
C2BD | LD HL,($C1F8) | HL=*C1F8. | ||
C2C0 | LD A,($C1FA) | C=*C1FA. | ||
C2C3 | LD C,A | |||
C2C4 | POP AF | Restore AF from the stack. | ||
C2C5 | PUSH AF | Stash AF on the stack. | ||
C2C6 | CP $0D | Jump to C2EE if A is not equal to 0D. | ||
C2C8 | JR NZ,$C2EE | |||
C2CA | LD A,($A019) | A=*A019. | ||
C2CD | CP $0F | Jump to C2D6 if A is not equal to 0F. | ||
C2CF | JR NZ,$C2D6 | |||
C2D1 | CALL $C306 | Call C306. | ||
C2D4 | LD A,$FF | A=FF. | ||
C2D6 | INC A | Increment A by one. | ||
C2D7 | LD ($A019),A | Write A to *A019. | ||
C2DA | LD HL,$5020 | HL=5020 (screen buffer location). | ||
C2DD | LD C,$02 | C=02. | ||
C2DF | CALL $C316 | Call C316. | ||
C2E2 | LD A,($C128) | A=*C128. | ||
C2E5 | AND A | Set flags. | ||
C2E6 | LD A,$24 | A=24. | ||
C2E8 | JR Z,$C2F8 | Jump to C2F8 if A is equal to A. | ||
C2EA | LD A,$12 | A=12. | ||
C2EC | JR $C2F8 | Jump to C2F8. | ||
C2EE | CALL PrintCharacter | Call PrintCharacter. | ||
C2F1 | LD A,($C1F5) | A=*C1F5. | ||
C2F4 | DEC A | Decrease A by one. | ||
C2F5 | JP Z,$C2CA | Jump to C2CA if A is zero. | ||
C2F8 | LD ($C1F5),A | Write A to *C1F5. | ||
C2FB | LD ($C1F8),HL | Write HL to *C1F8. | ||
C2FE | LD A,C | Write C to *C1FA. | ||
C2FF | LD ($C1FA),A | |||
C302 | POP AF | Restore AF, BC and HL from the stack. | ||
C303 | POP BC | |||
C304 | POP HL | |||
C305 | RET | Return. |
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