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Game status buffer |
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Count of script commands ProcessScriptCommandWithCounter has run. ProcessCharacterAction clears it, and DispatchCharacterScript stops the script when it reaches 0A. CC0D records whether the character was found in the display list. Used by ProcessCharacterAction, DispatchCharacterScript and ProcessScriptCommandWithCounter.
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| CC0B | DEFB $00 | |||
| CC0C | DEFB $00 | |||
| CC0D | DEFB $00 | Set by ProcessCharacterAction and tested by DispatchCharacterScript. | ||
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