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Routines |
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Used by the routine at ApplyRoomDisplay.
Fetches this character's location and steps on to the next record.
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| ReadCharacterRoom | D448 | PUSH DE | Call FetchCurrentCharacterLocation to fetch current character location. | |
| D449 | PUSH BC | |||
| D44A | PUSH IY | |||
| D44C | LD B,A | |||
| D44D | CALL FetchCurrentCharacterLocation | |||
| D450 | LD DE,$0006 | Step to the next record. | ||
| D453 | ADD IX,DE | |||
| ReadCharacterRoom_Loop | D455 | CALL FetchNextObject | Go to ReadCharacterRoom_Restore if the next object id is FF. | |
| D458 | JR Z,ReadCharacterRoom_Restore | |||
| D45A | LD A,(IX+$02) | Jump back to ReadCharacterRoom_Loop if the high byte of this entry's data pointer is zero. | ||
| D45D | AND A | |||
| D45E | JR Z,ReadCharacterRoom_Loop | |||
| D460 | LD A,(IX+$00) | Read this entry's id and keep searching while it is not the character asked for. | ||
| D463 | CP B | |||
| D464 | JP NZ,ReadCharacterRoom_Loop | |||
| ReadCharacterRoom_Restore | D467 | POP IY | Restore the saved schedule entry, the saved count and the saved source from the stack. | |
| D469 | POP BC | |||
| D46A | POP DE | |||
| D46B | RET | Return. | ||
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View the equivalent code in;
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