Prev: EFB3 Up: Map Next: EFC7
EFB5: Store The Character's Text Pointer
Stores a text pointer on the character being processed and clears bit 6 of its record. A non-zero return means the script step succeeded.
Run by CA64 after the display record at EFB3, from the show-message commands at EE3D and EEBB.
StoreCharacterTextPointer EFB5 LD DE,$07F0 Prepare pointer 07F0 and marker 10 for the character being processed.
EFB8 LD B,$10
This entry point is used by the routine at MatchSherlockDisguise.
StoreCharacterTextPointer_0 EFBA LD A,($A036) }
EFBD CALL UpdateObjectLocation Call UpdateObjectLocation to update that object.
EFC0 RES 6,(IX+$05) Clear bit 6 of the character record.
EFC4 OR %00000001 Reset the zero flag.
EFC6 RET Return.
Prev: EFB3 Up: Map Next: EFC7