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61365: Store The Character's Text Pointer
Stores a text pointer on the character being processed and clears bit 6 of its record. A non-zero return means the script step succeeded.
Run by 51812 after the display record at 61363, from the show-message commands at 60989 and 61115.
StoreCharacterTextPointer 61365 LD DE,2032 Prepare pointer 2032 and marker 16 for the character being processed.
61368 LD B,16
This entry point is used by the routine at MatchSherlockDisguise.
StoreCharacterTextPointer_0 61370 LD A,(41014) }
61373 CALL UpdateObjectLocation Call UpdateObjectLocation to update that object.
61376 RES 6,(IX+5) Clear bit 6 of the character record.
61380 OR %00000001 Reset the zero flag.
61382 RET Return.
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