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Word-wrap buffer used by the game. Print_Character stores each letter here through *BufferPointer until a space, newline or quote; 43510 then prints those letters and resets the pointer to WordBuffer. It overlays the system variables from DEFADD onwards. The store path has no hard length check; the flush path treats the buffered length as an 8-bit count and compares it with the screen width at ScreenWidth (set to 18 or 36), so this block is sized to that maximum width (36).
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| WordBuffer | 23563 | DEFB 0,0,0,0,0,1,0,6 | ||
| 23571 | DEFB 0,11,0,1,0,1,0,6 | |||
| 23579 | DEFB 0,16,0,0,0,0,0,0 | |||
| 23587 | DEFB 0,0,0,0,0,0,0,0 | |||
| 23595 | DEFB 0,0,0,0 | |||
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