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Game status buffer |
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Flag indicating the source of object processing: 0 for current character/text token, 1 for room display/graphics parameters. Read by ProcessObject_Display, ProcessTextTokenAndCallHandler, ReadParserWorkspace, ReadCharacter, ProcessObjectAttribute, 53702, CheckObjectAttributeWithFlag and PrintFormattedObjectList.
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| ObjectProcessingSourceFlag | 41000 | DEFB 0 | ||
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