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Game status buffer |
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Stores the display pointer for special display mode. Read by ProcessObject_Display, CheckFlagAndSetDisplay, TestLowBitsOfCharacter, DescribeObjectIfPresent, ReadSourceDisplayPointer and StoreResultHighByte.
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| DisplayPointer | 41007 | DEFW 0 | ||
| 41009 | DEFB 0,0 | |||
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