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Game status buffer |
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Scratch copy of an object id and two room bytes. ProcessObjectDisplay stores the id from 41011 and the room word from RoomDisplayParameter. 52671 stores three record bytes here and copies them back. Used by ProcessObjectDisplay, ProcessObject_Display and 52671.
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| 41821 | DEFB 0 | Object id. | ||
| 41822 | DEFB 0 | Room byte, or the low byte of the room word from RoomDisplayParameter. | ||
| 41823 | DEFB 0 | Second room byte, or the high byte of that word. | ||
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