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Game status buffer |
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Some temporary storage, sometimes an address, sometimes a single byte (note the overlap).
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Used by the routine at Response_IfSwordThenGameOver to store a pointer to messaging.
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| TemporaryStorage_Messaging | A772 | DEFB $00 | Low byte of the temporary pointer, whose high byte is the shared byte at TemporaryStorage_SingleByte. | |
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Used in a few routines for holding a single byte value representing either a room or item ID (while other routines are called which would corrupt the value if it was left in a register).
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| TemporaryStorage_SingleByte | A773 | DEFB $00 | Temporary byte. | |
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