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EF2A: Process: Get Sword
The player wants to pick up the sword, check which version of it is in the current room.
Process_GetSword EF2A LD HL,$E392 Call CheckItemGroupPresent with Data_ItemGroup_Sword.
EF2D CALL CheckItemGroupPresent
EF30 CP $59 Jump to GetSword if the sword state in the current room is "A shimmering stone slab with a sword laying upon it".
EF32 JP Z,GetSword
EF35 JP Handler_CheckPlayerInventory_PickUpItem Jump to Handler_CheckPlayerInventory_PickUpItem.
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