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Routines |
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The player wants to pick up the sword, check which version of it is in the current room.
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Process_GetSword | EF2A | LD HL,$E392 | Call CheckItemGroupPresent with Data_ItemGroup_Sword. | |
EF2D | CALL CheckItemGroupPresent | |||
EF30 | CP $59 | Jump to GetSword if the sword state in the current room is "A shimmering stone slab with a sword laying upon it". | ||
EF32 | JP Z,GetSword | |||
EF35 | JP Handler_CheckPlayerInventory_PickUpItem | Jump to Handler_CheckPlayerInventory_PickUpItem. |
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