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Routines |
Prev: F8A1 | Up: Map | Next: F8C9 |
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Action_Quit | F8A9 | CALL Parser_ValidateNoDirectObject | Call Parser_ValidateNoDirectObject. | |
The "QUIT" command can only be called on its own.
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F8AC | RET C | Return if there's any token set in UserInput_Token_2. | ||
Inform the player of their score.
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F8AD | CALL Print_Scoring | Call Print_Scoring. | ||
Print "Want to save the game? Y/N.".
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F8B0 | LD HL,$A9A1 | HL=Messaging_WantToSaveTheGame. | ||
F8B3 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
WantToSave_Loop | F8B6 | CALL GetUserInput | Call GetUserInput. | |
The player just wants to quit.
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F8B9 | CP $4E | Jump to QuitGame if the keypress is "N ". |
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F8BB | JR Z,QuitGame | |||
F8BD | CP $59 | Jump back to WantToSave_Loop if the keypress is anything other than "Y ". |
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F8BF | JR NZ,WantToSave_Loop | |||
The player does want to save before quitting...
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F8C1 | CALL SaveGame | Call SaveGame. | ||
Jump to asking if the player "wants another game?"
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QuitGame | F8C4 | LD HL,$E9BB | Switch WantAnotherGameInput onto the stack so the next return action is asking if the player would "Want another game? Y/N.". | |
F8C7 | EX (SP),HL | |||
F8C8 | RET | Return. |
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