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42888: Table: Turn-Based Event Items
MovePlayerToRoom walks the bits of *Flag_EventStates. Each set bit selects the byte at the same index here, and Handler_UpdateItemEventCurrentRoom moves that item into the room just entered. The first byte is 11 ("The captured Roman"). The remaining bytes are 0.
Table_TurnBasedEventItems 42888 DEFB 11 Item for bit 0: "The captured Roman".
42889 DEFB 0 Item for bit 1: N/A.
42890 DEFB 0 Item for bit 2: N/A.
42891 DEFB 0 Item for bit 3: N/A.
42892 DEFB 0 Item for bit 4: N/A.
42893 DEFB 0 Item for bit 5: N/A.
42894 DEFB 0 Item for bit 6: N/A.
42895 DEFB 0 Item for bit 7: N/A.
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