![]() |
Game status buffer |
| Prev: 42887 | Up: Map | Next: 42896 |
|
MovePlayerToRoom walks the bits of *Flag_EventStates. Each set bit selects the byte at the same index here, and Handler_UpdateItemEventCurrentRoom moves that item into the room just entered. The first byte is 11 ("The captured Roman"). The remaining bytes are 0.
|
||||
| Table_TurnBasedEventItems | 42888 | DEFB 11 | Item for bit 0: "The captured Roman". | |
| 42889 | DEFB 0 | Item for bit 1: N/A. | ||
| 42890 | DEFB 0 | Item for bit 2: N/A. | ||
| 42891 | DEFB 0 | Item for bit 3: N/A. | ||
| 42892 | DEFB 0 | Item for bit 4: N/A. | ||
| 42893 | DEFB 0 | Item for bit 5: N/A. | ||
| 42894 | DEFB 0 | Item for bit 6: N/A. | ||
| 42895 | DEFB 0 | Item for bit 7: N/A. | ||
| Prev: 42887 | Up: Map | Next: 42896 |