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A788: Table: Turn-Based Event Items
MovePlayerToRoom walks the bits of *Flag_EventStates. Each set bit selects the byte at the same index here, and Handler_UpdateItemEventCurrentRoom moves that item into the room just entered. The first byte is 0B ("The captured Roman"). The remaining bytes are 00.
Table_TurnBasedEventItems A788 DEFB $0B Item for bit 00: "The captured Roman".
A789 DEFB $00 Item for bit 01: N/A.
A78A DEFB $00 Item for bit 02: N/A.
A78B DEFB $00 Item for bit 03: N/A.
A78C DEFB $00 Item for bit 04: N/A.
A78D DEFB $00 Item for bit 05: N/A.
A78E DEFB $00 Item for bit 06: N/A.
A78F DEFB $00 Item for bit 07: N/A.
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