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Game status buffer |
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MovePlayerToRoom walks the bits of *Flag_EventStates. Each set bit selects the byte at the same index here, and Handler_UpdateItemEventCurrentRoom moves that item into the room just entered. The first byte is 0B ("The captured Roman"). The remaining bytes are 00.
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| Table_TurnBasedEventItems | A788 | DEFB $0B | Item for bit 00: "The captured Roman". | |
| A789 | DEFB $00 | Item for bit 01: N/A. | ||
| A78A | DEFB $00 | Item for bit 02: N/A. | ||
| A78B | DEFB $00 | Item for bit 03: N/A. | ||
| A78C | DEFB $00 | Item for bit 04: N/A. | ||
| A78D | DEFB $00 | Item for bit 05: N/A. | ||
| A78E | DEFB $00 | Item for bit 06: N/A. | ||
| A78F | DEFB $00 | Item for bit 07: N/A. | ||
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