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Routines |
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GenerateRandomNumber | 45194 | PUSH BC | Stash BC on the stack. | |||||
45195 | LD C,A | Store the maximum number in C. | ||||||
45196 | CALL FetchFrames | Call FetchFrames. | ||||||
45199 | LD B,A | Use the frames number as a loop counter in B. | ||||||
45200 | LD A,C | Restore the maximum number value back to A. | ||||||
GenerateRandomNumber_Loop | 45201 | DEC A | Decrease the maximum number value by one. | |||||
45202 | JR NZ,GenerateRandomNumber_Next | Jump to GenerateRandomNumber_Next if the maximum number value is not equal to zero. | ||||||
45204 | LD A,C | Restore the maximum number value back to A. | ||||||
GenerateRandomNumber_Next | 45205 | DJNZ GenerateRandomNumber_Loop | Decrease the loop counter by one and loop back to GenerateRandomNumber_Loop until the loop counter is zero. | |||||
45207 | DEC A | Decrease the maximum number value by one. | ||||||
45208 | POP BC | Restore BC from the stack. | ||||||
45209 | RET | Return. |
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