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Make the "drowning" inactive.
 
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| Event_Drowning | 59864 | LD HL,42878 | Reset bit 0 of *Flag_TurnBasedEventState which relates to the player drowning. | |
| 59867 | RES 0,(HL) | |||
| 59869 | LD A,(42947) | Return if *CurrentRoom is not equal to 13. | ||
| 59872 | CP 13 | |||
| 59874 | RET NZ | |||
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Print "
You cannot hold your breath any
longer. You are drowning.".
 
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| 59875 | LD HL,52575 | HL=Messaging_YouAreDrowning. | ||
| 59878 | JP PrintAndGameOver | Jump to PrintAndGameOver. | ||
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