![]() |
Routines |
Prev: E9D0 | Up: Map | Next: E9E9 |
|
||||
Make the "drowning" inactive.
|
||||
Event_Drowning | E9D8 | LD HL,$A77E | Reset bit 0 of *Flag_TurnBasedEventState which relates to the player drowning. | |
E9DB | RES 0,(HL) | |||
E9DD | LD A,($A7C3) | Return if *CurrentRoom is not equal to 0D. | ||
E9E0 | CP $0D | |||
E9E2 | RET NZ | |||
Print "
You cannot hold your breath any
longer. You are drowning.".
|
||||
E9E3 | LD HL,$CD5F | HL=Messaging_YouAreDrowning. | ||
E9E6 | JP $E9D0 | Jump to E9D0. |
Prev: E9D0 | Up: Map | Next: E9E9 |