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E9D8: Fatal Events: Drowning
Make the "drowning" inactive.
Event_Drowning E9D8 LD HL,$A77E Reset bit 0 of *Flag_TurnBasedEventState which relates to the player drowning.
E9DB RES 0,(HL)
E9DD LD A,($A7C3) Return if *CurrentRoom is not equal to 0D.
E9E0 CP $0D
E9E2 RET NZ
Print " You cannot hold your breath any longer. You are drowning.".
E9E3 LD HL,$CD5F HL=Messaging_YouAreDrowning.
E9E6 JP $E9D0 Jump to E9D0.
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