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Routines | 
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Make the "Fomorian tribe" inactive.
 
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| Event_FomorianTribe | E9E9 | LD HL,$A77E | Reset bit 1 of *Flag_TurnBasedEventState. | |
| E9EC | RES 1,(HL) | |||
| E9EE | LD A,$0F | Call ValidateItemPresent with item 0F: "The Fomorian tribe". | ||
| E9F0 | CALL ValidateItemPresent | |||
| E9F3 | RET NZ | Return if "The Fomorian tribe" is not currently in the room. | ||
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Print "
You fight bravely,but the evil
creatures overwhelm you.".
 
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| E9F4 | LD HL,$CD9A | HL=Messaging_FightBravely. | ||
| E9F7 | JP PrintAndGameOver | Jump to PrintAndGameOver. | ||
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