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Routines |
| Prev: EEA6 | Up: Map | Next: F001 |
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| EED7 | LD DE,$A0EC | DE=A0EC. | ||
| EEDA | LD HL,$A06C | HL=Graphics_MaskSprite. | ||
| EEDD | LD BC,$0080 | BC=0080. | ||
| EEE0 | LDIR | Copy 0080 bytes of data from *HL to *DE. | ||
| EEE2 | LD A,$10 | Set INK: *IX+09. | ||
| EEE4 | RST $10 | |||
| EEE5 | LD A,(IX+$09) | |||
| EEE8 | RST $10 | |||
| EEE9 | LD HL,($5C36) | HL=*CHARS. | ||
| EEEC | PUSH HL | Stash HL on the stack. | ||
| EEED | PUSH IY | Stash IY on the stack. | ||
| EEEF | PUSH IX | Stash IX on the stack. | ||
| EEF1 | LD E,(IX+$06) | E=*IX+06. | ||
| EEF4 | LD D,$00 | D=00. | ||
| EEF6 | SLA E | Shift E left (with carry). | ||
| EEF8 | RL D | Rotate D left. | ||
| EEFA | SLA E | Shift E left (with carry). | ||
| EEFC | RL D | Rotate D left. | ||
| EEFE | SLA E | Shift E left (with carry). | ||
| EF00 | RL D | Rotate D left. | ||
| EF02 | ADD HL,DE | HL+=DE. | ||
| EF03 | LD B,(IX+$02) | B=*IX+02. | ||
| EF06 | INC B | Increment B by one. | ||
| EF07 | LD C,$00 | C=00. | ||
| EF09 | LD ($F332),BC | Write BC to *F332. | ||
| EF0D | LD E,(IX+$07) | E=*IX+07. | ||
| EF10 | LD D,(IX+$08) | D=*IX+08. | ||
| EF13 | LD A,D | A=D. | ||
| EF14 | INC A | Increment A by one. | ||
| EF15 | SLA A | Shift A left three positions (with carry). | ||
| EF17 | SLA A | |||
| EF19 | SLA A | |||
| EF1B | LD C,A | C=A. | ||
| EF1C | LD B,$00 | B=00. | ||
| EF1E | LD IY,$A0F4 | IY=A0F4. | ||
| EF22 | ADD IY,BC | IY+=BC. | ||
| EF24 | LD C,E | C=E. | ||
| EF25 | SLA C | Shift C left (with carry). | ||
| EF27 | SLA C | Shift C left (with carry). | ||
| EF29 | SLA C | Shift C left (with carry). | ||
| EF2B | LD B,$00 | B=00. | ||
| EF2D | LD ($F33C),BC | Write BC to *F33C. | ||
| EF31 | LD IX,$A0F4 | IX=A0F4. | ||
| EF35 | PUSH HL | Stash HL, DE and HL on the stack. | ||
| EF36 | PUSH DE | |||
| EF37 | PUSH HL | |||
| EF38 | LD B,$08 | B=08. | ||
| EF3A | PUSH BC | Stash BC on the stack. | ||
| EF3B | LD A,(HL) | A=*HL. | ||
| EF3C | LD BC,($F332) | BC=*F332. | ||
| EF40 | SLA A | Shift A left (with carry). | ||
| EF42 | RL C | Rotate C left. | ||
| EF44 | SLA A | Shift A left (with carry). | ||
| EF46 | RL C | Rotate C left. | ||
| EF48 | DJNZ $EF40 | Decrease counter by one and loop back to EF40 until counter is zero. | ||
| EF4A | LD (IY+$00),A | Write A to *IY+00. | ||
| EF4D | LD A,C | A=C. | ||
| EF4E | OR (IX+$00) | Set the bits of A with *IX+00. | ||
| EF51 | LD (IX+$00),A | Write A to *IX+00. | ||
| EF54 | INC HL | Increment HL by one. | ||
| EF55 | INC IX | Increment IX by one. | ||
| EF57 | INC IY | Increment IY by one. | ||
| EF59 | POP BC | Restore BC from the stack. | ||
| EF5A | DJNZ $EF3A | Decrease counter by one and loop back to EF3A until counter is zero. | ||
| EF5C | POP HL | Restore HL from the stack. | ||
| EF5D | LD BC,($F33C) | HL+=*F33C. | ||
| EF61 | ADD HL,BC | |||
| EF62 | DEC D | Decrease D by one. | ||
| EF63 | JR NZ,$EF37 | Jump to EF37 until D is zero. | ||
| EF65 | POP DE | Restore DE from the stack. | ||
| EF66 | LD BC,$0008 | BC=0008. | ||
| EF69 | ADD IX,BC | IX+=BC. | ||
| EF6B | ADD IY,BC | IY+=BC. | ||
| EF6D | POP HL | Restore HL from the stack. | ||
| EF6E | ADD HL,BC | HL+=BC. | ||
| EF6F | DEC E | Decrease E by one. | ||
| EF70 | JR NZ,$EF35 | Jump to EF35 until E is zero. | ||
| EF72 | LD HL,$9FEC | HL=Graphics_GoldfishGamePlayer. | ||
| EF75 | POP IX | Restore IX from the stack. | ||
| EF77 | LD A,(IX+$03) | A=*IX+03. | ||
| EF7A | INC A | Increment A by one. | ||
| EF7B | SLA A | Shift A left (with carry). | ||
| EF7D | LD E,A | E=A. | ||
| EF7E | LD D,$00 | D=00. | ||
| EF80 | ADD HL,DE | HL+=DE. | ||
| EF81 | LD ($5C36),HL | Write HL to *CHARS. | ||
| EF84 | LD D,(IX+$08) | D=*IX+08. | ||
| EF87 | LD E,(IX+$07) | E=*IX+07. | ||
| EF8A | LD A,(IX+$02) | Jump to EF92 if *IX+02 is equal to 03. | ||
| EF8D | CP $03 | |||
| EF8F | JR Z,$EF92 | |||
| EF91 | INC E | Increment E by one. | ||
| EF92 | INC D | Increment D by one. | ||
| EF93 | LD A,D | A=D. | ||
| EF94 | LD ($F33E),A | Write A to *F33E. | ||
| EF97 | LD A,$03 | Jump to EF9F if 03 is not equal to *IX+03. | ||
| EF99 | CP (IX+$03) | |||
| EF9C | JR NZ,$EF9F | |||
| EF9E | DEC D | Decrease D by one. | ||
| EF9F | LD B,(IX+$01) | B=*IX+01. | ||
| EFA2 | LD C,(IX+$00) | C=*IX+00. | ||
| EFA5 | LD A,D | A=D. | ||
| EFA6 | LD A,$20 | A=20. | ||
| EFA8 | POP IY | Restore IY from the stack. | ||
| EFAA | LD A,$20 | A=20. | ||
| EFAC | PUSH AF | Stash AF, DE and BC on the stack. | ||
| EFAD | PUSH DE | |||
| EFAE | PUSH BC | |||
| EFAF | LD D,A | D=A. | ||
| EFB0 | LD A,C | Jump to EFE9 if C is higher than 22. | ||
| EFB1 | CP $22 | |||
| EFB3 | JR NC,$EFE9 | |||
| EFB5 | PUSH DE | Stash DE on the stack. | ||
| EFB6 | CALL $0DD9 | Call CL_SET. | ||
| EFB9 | POP DE | Restore DE and BC from the stack. | ||
| EFBA | POP BC | |||
| EFBB | PUSH BC | Stash BC on the stack. | ||
| EFBC | LD A,D | A=D. | ||
| EFBD | CALL PrintColourCharacter | Call PrintColourCharacter. | ||
| EFC0 | LD A,C | Call EFDC if C is equal to 02. | ||
| EFC1 | CP $02 | |||
| EFC3 | CALL Z,$EFDC | |||
| EFC6 | DEC C | Decrease C by one. | ||
| EFC7 | LD A,($F33E) | D+=*F33E. | ||
| EFCA | ADD A,D | |||
| EFCB | LD D,A | |||
| EFCC | DEC E | Decrease E by one. | ||
| EFCD | JR NZ,$EFBD | Jump to EFBD until E is zero. | ||
| EFCF | POP BC | Restore BC, DE and AF from the stack. | ||
| EFD0 | POP DE | |||
| EFD1 | POP AF | |||
| EFD2 | DEC B | Decrease B by one. | ||
| EFD3 | INC A | Increment A by one. | ||
| EFD4 | DEC D | Decrease D by one. | ||
| EFD5 | JR NZ,$EFAC | Jump to EFAC until D is zero. | ||
| EFD7 | POP HL | Restore HL from the stack. | ||
| EFD8 | LD ($5C36),HL | Write HL to *CHARS. | ||
| EFDB | RET | Return. | ||
| EFDC | DEC E | Decrease E by one. | ||
| EFDD | PUSH AF | Stash AF on the stack. | ||
| EFDE | INC E | Increment E by one. | ||
| EFDF | POP AF | Restore AF from the stack. | ||
| EFE0 | RET Z | Return if E is zero. | ||
| EFE1 | DEC E | Decrease E by one. | ||
| EFE2 | LD A,($F33E) | D+=*F33E. | ||
| EFE5 | ADD A,D | |||
| EFE6 | LD D,A | |||
| EFE7 | JR $EFDC | Jump to EFDC. | ||
| EFE9 | LD A,($F33E) | D+=*F33E. | ||
| EFEC | ADD A,D | |||
| EFED | LD D,A | |||
| EFEE | DEC E | Decrease E by one. | ||
| EFEF | JP Z,$EFFB | Jump to EFFB if E is zero. | ||
| EFF2 | DEC C | Decrease C by one. | ||
| EFF3 | LD A,C | Jump to EFE9 if C is higher than 22. | ||
| EFF4 | CP $22 | |||
| EFF6 | JR NC,$EFE9 | |||
| EFF8 | JP $EFB5 | Jump to EFB5. | ||
| EFFB | POP BC | Restore BC, BC and BC from the stack. | ||
| EFFC | POP BC | |||
| EFFD | POP BC | |||
| EFFE | JP $EFD7 | Jump to EFD7. | ||
| Prev: EEA6 | Up: Map | Next: F001 |