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Game status buffer |
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See Room #11.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom11 | 50249 | DEFB 6 | Key Colour: YELLOW. | |
50250 | DEFB 4 | Closed Door Colour: GREEN. | ||
50251 | DEFB 0 | Unused?: BLACK. | ||
50252 | DEFB 4 | Scaffolding Colour: GREEN. | ||
50253 | DEFB 0 | Border Colour: BLACK. | ||
50254 | DEFB 1 | Paper Colour: BLUE. | ||
50255 | DEFB 4 | Ladder Colour: GREEN. | ||
50256 | DEFB 255 | Terminator. | ||
Room scaffolding:
Scaffold #01.
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50257 | DEFB 33,23 | Start Coordinates: 33/ 23. | ||
50259 | DEFB 16 | Length: 16. | ||
Scaffold #02.
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50260 | DEFB 33,18 | Start Coordinates: 33/ 18. | ||
50262 | DEFB 16 | Length: 16. | ||
Scaffold #03.
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50263 | DEFB 33,13 | Start Coordinates: 33/ 13. | ||
50265 | DEFB 16 | Length: 16. | ||
Scaffold #04.
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50266 | DEFB 33,8 | Start Coordinates: 33/ 8. | ||
50268 | DEFB 16 | Length: 16. | ||
Scaffold #05.
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50269 | DEFB 33,3 | Start Coordinates: 33/ 3. | ||
50271 | DEFB 16 | Length: 16. | ||
50272 | DEFB 255 | Terminator. | ||
Doors:
Door #01.
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50273 | DEFB 16,22 | Coordinates: 16/ 22. | ||
50275 | DEFB 4 | Colour: GREEN. | ||
50276 | DEFB 5 | Leads to room: 5. | ||
Door #02.
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50277 | DEFB 29,17 | Coordinates: 29/ 17. | ||
50279 | DEFB 3 | Colour: MAGENTA. | ||
50280 | DEFB 16 | Leads to room: 16. | ||
Door #03.
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50281 | DEFB 6,7 | Coordinates: 6/ 7. | ||
50283 | DEFB 4 | Colour: GREEN. | ||
50284 | DEFB 1 | Leads to room: 1. | ||
50285 | DEFB 255 | Terminator. | ||
Ladders:
Ladder #01.
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50286 | DEFB 8,18 | Coordinates: 8/ 18. | ||
Ladder #02.
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50288 | DEFB 32,13 | Coordinates: 32/ 13. | ||
Ladder #03.
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50290 | DEFB 10,8 | Coordinates: 10/ 8. | ||
50292 | DEFB 255 | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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50293 | DEFB 22,23 | Coordinates: 22/ 23. | ||
50295 | DEFB 3 | |||
50296 | DEFB 16,1 | Coordinates: 16/ 1. | ||
50298 | DEFB 3 | |||
Key/ Door #02.
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50299 | DEFB 10,23 | Coordinates: 10/ 23. | ||
50301 | DEFB 20 | |||
50302 | DEFB 21,2 | Coordinates: 21/ 2. | ||
50304 | DEFB 3 | |||
Key/ Door #03.
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50305 | DEFB 22,18 | Coordinates: 22/ 18. | ||
50307 | DEFB 7 | |||
50308 | DEFB 6,3 | Coordinates: 6/ 3. | ||
50310 | DEFB 3 | |||
Key/ Door #04.
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50311 | DEFB 14,18 | Coordinates: 14/ 18. | ||
50313 | DEFB 32 | |||
50314 | DEFB 6,4 | Coordinates: 6/ 4. | ||
50316 | DEFB 3 | |||
Key/ Door #05.
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50317 | DEFB 24,8 | Coordinates: 24/ 8. | ||
50319 | DEFB 20 | |||
50320 | DEFB 16,5 | Coordinates: 16/ 5. | ||
50322 | DEFB 3 | |||
Key/ Door #06.
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50323 | DEFB 18,8 | Coordinates: 18/ 8. | ||
50325 | DEFB 24 | |||
50326 | DEFB 16,6 | Coordinates: 16/ 6. | ||
50328 | DEFB 3 | |||
50329 | DEFB 255 | Terminator. | ||
Portholes:
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50330 | DEFB 255 | Terminator. | ||
Pirates:
Pirate #01.
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50331 | DEFB 8,16 | Coordinates: 8/ 16. | ||
50333 | DEFB 3,3 | |||
50335 | DEFB 255 | Horizontal movement: -1. | ||
50336 | DEFB 0,32,2,3 | |||
50340 | DEFB 7 | Colour: WHITE. | ||
50341 | DEFB 1,3,0,8,16,3 | |||
50347 | DEFB 255 | Terminator. | ||
Items:
Item #01.
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50348 | DEFB 25,20 | Coordinates: 25/ 20. | ||
50350 | DEFB 2,2 | Sprite width/ height: 2/ 2. | ||
50352 | DEFB 7 | Colour: WHITE. | ||
50353 | DEFB 1 | Collected: NO. | ||
50354 | DEFB 108 | UDG: Graphics_SpyGlass (108). | ||
Item #02.
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50355 | DEFB 5,20 | Coordinates: 5/ 20. | ||
50357 | DEFB 2,2 | Sprite width/ height: 2/ 2. | ||
50359 | DEFB 6 | Colour: YELLOW. | ||
50360 | DEFB 1 | Collected: NO. | ||
50361 | DEFB 120 | UDG: Graphics_Bell (120). | ||
Item #03.
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50362 | DEFB 18,15 | Coordinates: 18/ 15. | ||
50364 | DEFB 2,2 | Sprite width/ height: 2/ 2. | ||
50366 | DEFB 6 | Colour: YELLOW. | ||
50367 | DEFB 1 | Collected: NO. | ||
50368 | DEFB 116 | UDG: Graphics_Sextant (116). | ||
Item #04.
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50369 | DEFB 11,15 | Coordinates: 11/ 15. | ||
50371 | DEFB 2,2 | Sprite width/ height: 2/ 2. | ||
50373 | DEFB 4 | Colour: GREEN. | ||
50374 | DEFB 1 | Collected: NO. | ||
50375 | DEFB 100 | UDG: Graphics_Chest (100). | ||
Item #05.
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50376 | DEFB 29,5 | Coordinates: 29/ 5. | ||
50378 | DEFB 2,2 | Sprite width/ height: 2/ 2. | ||
50380 | DEFB 7 | Colour: WHITE. | ||
50381 | DEFB 1 | Collected: NO. | ||
50382 | DEFB 92 | UDG: Graphics_Vase (92). | ||
Item #06.
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50383 | DEFB 21,5 | Coordinates: 21/ 5. | ||
50385 | DEFB 2,2 | Sprite width/ height: 2/ 2. | ||
50387 | DEFB 6 | Colour: YELLOW. | ||
50388 | DEFB 1 | Collected: NO. | ||
50389 | DEFB 84 | UDG: Graphics_Sword (84). | ||
50390 | DEFB 255 | Terminator. | ||
Furniture:
Item #01.
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50391 | DEFB 32,22 | Coordinates: 32/ 22. | ||
50393 | DEFB 104 | UDG: Graphics_Stack3 (104). | ||
50394 | DEFB 5 | Colour: CYAN. | ||
Item #02.
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50395 | DEFB 7,12 | Coordinates: 7/ 12. | ||
50397 | DEFB 80 | UDG: Graphics_Stack2 (80). | ||
50398 | DEFB 3 | Colour: MAGENTA. | ||
50399 | DEFB 255 | Terminator. | ||
Lifts:
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50400 | DEFB 255 | Terminator. | ||
Disappearing floors:
Instance #01.
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50401 | DEFB 29,8 | Coordinates: 29/ 8. | ||
50403 | DEFB 4 | Width: 4 (VISIBLE). | ||
50404 | DEFB 50 | Limit for "VISIBLE" timer. | ||
50405 | DEFB 50 | Limit for "DISAPPEARED" timer. | ||
50406 | DEFB 0 | Floor change timer. | ||
Instance #02.
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50407 | DEFB 23,8 | Coordinates: 23/ 8. | ||
50409 | DEFB 5 | Width: 5 (VISIBLE). | ||
50410 | DEFB 45 | Limit for "VISIBLE" timer. | ||
50411 | DEFB 55 | Limit for "DISAPPEARED" timer. | ||
50412 | DEFB 0 | Floor change timer. | ||
Instance #03.
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50413 | DEFB 16,8 | Coordinates: 16/ 8. | ||
50415 | DEFB 4 | Width: 4 (VISIBLE). | ||
50416 | DEFB 40 | Limit for "VISIBLE" timer. | ||
50417 | DEFB 60 | Limit for "DISAPPEARED" timer. | ||
50418 | DEFB 0 | Floor change timer. | ||
50419 | DEFB 255 | Terminator. |
Prev: 50039 | Up: Map | Next: 50420 |