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Game status buffer |
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See Room #12.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom12 | 50039 | DEFB 6 | Key Colour: YELLOW. | |
| 50040 | DEFB 6 | Closed Door Colour: YELLOW. | ||
| 50041 | DEFB 0 | Unused?: BLACK. | ||
| 50042 | DEFB 5 | Scaffolding Colour: CYAN. | ||
| 50043 | DEFB 0 | Border Colour: BLACK. | ||
| 50044 | DEFB 1 | Paper Colour: BLUE. | ||
| 50045 | DEFB 2 | Ladder Colour: RED. | ||
| 50046 | DEFB 255 | Terminator. | ||
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Room scaffolding:
Scaffold #01.
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| 50047 | DEFB 33,23 | Start Coordinates: 33/ 23. | ||
| 50049 | DEFB 16 | Length: 16. | ||
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Scaffold #02.
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| 50050 | DEFB 33,18 | Start Coordinates: 33/ 18. | ||
| 50052 | DEFB 8 | Length: 8. | ||
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Scaffold #03.
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| 50053 | DEFB 13,18 | Start Coordinates: 13/ 18. | ||
| 50055 | DEFB 6 | Length: 6. | ||
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Scaffold #04.
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| 50056 | DEFB 33,13 | Start Coordinates: 33/ 13. | ||
| 50058 | DEFB 8 | Length: 8. | ||
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Scaffold #05.
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| 50059 | DEFB 13,13 | Start Coordinates: 13/ 13. | ||
| 50061 | DEFB 2 | Length: 2. | ||
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Scaffold #06.
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| 50062 | DEFB 5,13 | Start Coordinates: 5/ 13. | ||
| 50064 | DEFB 2 | Length: 2. | ||
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Scaffold #07.
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| 50065 | DEFB 33,8 | Start Coordinates: 33/ 8. | ||
| 50067 | DEFB 6 | Length: 6. | ||
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Scaffold #08.
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| 50068 | DEFB 15,8 | Start Coordinates: 15/ 8. | ||
| 50070 | DEFB 3 | Length: 3. | ||
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Scaffold #09.
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| 50071 | DEFB 5,8 | Start Coordinates: 5/ 8. | ||
| 50073 | DEFB 2 | Length: 2. | ||
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Scaffold #10.
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| 50074 | DEFB 33,3 | Start Coordinates: 33/ 3. | ||
| 50076 | DEFB 16 | Length: 16. | ||
| 50077 | DEFB 255 | Terminator. | ||
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Doors:
Door #01.
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| 50078 | DEFB 26,17 | Coordinates: 26/ 17. | ||
| 50080 | DEFB 4 | Colour: GREEN. | ||
| 50081 | DEFB 6 | Leads to room: 6. | ||
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Door #02.
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| 50082 | DEFB 26,12 | Coordinates: 26/ 12. | ||
| 50084 | DEFB 4 | Colour: GREEN. | ||
| 50085 | DEFB 8 | Leads to room: 8. | ||
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Door #03.
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| 50086 | DEFB 10,7 | Coordinates: 10/ 7. | ||
| 50088 | DEFB 3 | Colour: MAGENTA. | ||
| 50089 | DEFB 17 | Leads to room: 17. | ||
| 50090 | DEFB 255 | Terminator. | ||
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Ladders:
Ladder #01.
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| 50091 | DEFB 13,8 | Coordinates: 13/ 8. | ||
| 50093 | DEFB 255 | Terminator. | ||
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Keys and locked doors.
Key/ Door #01.
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| 50094 | DEFB 7,23 | Coordinates: 7/ 23. | ||
| 50096 | DEFB 29 | |||
| 50097 | DEFB 11,1 | Coordinates: 11/ 1. | ||
| 50099 | DEFB 3 | |||
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Key/ Door #02.
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| 50100 | DEFB 20,18 | Coordinates: 20/ 18. | ||
| 50102 | DEFB 3 | |||
| 50103 | DEFB 16,2 | Coordinates: 16/ 2. | ||
| 50105 | DEFB 3 | |||
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Key/ Door #03.
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| 50106 | DEFB 24,8 | Coordinates: 24/ 8. | ||
| 50108 | DEFB 29 | |||
| 50109 | DEFB 16,3 | Coordinates: 16/ 3. | ||
| 50111 | DEFB 3 | |||
| 50112 | DEFB 255 | Terminator. | ||
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Portholes:
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| 50113 | DEFB 255 | Terminator. | ||
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Pirates:
Pirate #01.
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| 50114 | DEFB 33,21 | Coordinates: 33/ 21. | ||
| 50116 | DEFB 3,3 | |||
| 50118 | DEFB 255 | Horizontal movement: -1. | ||
| 50119 | DEFB 0,32,2,3 | |||
| 50123 | DEFB 7 | Colour: WHITE. | ||
| 50124 | DEFB 1,3,0,33,21,3 | |||
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Pirate #02.
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| 50130 | DEFB 33,6 | Coordinates: 33/ 6. | ||
| 50132 | DEFB 3,3 | |||
| 50134 | DEFB 255 | Horizontal movement: -1. | ||
| 50135 | DEFB 0,32,2,3 | |||
| 50139 | DEFB 5 | Colour: CYAN. | ||
| 50140 | DEFB 1,3,0,33,6,3 | |||
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Pirate #03.
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| 50146 | DEFB 33,11 | Coordinates: 33/ 11. | ||
| 50148 | DEFB 3,3 | |||
| 50150 | DEFB 255 | Horizontal movement: -1. | ||
| 50151 | DEFB 0,32,2,3 | |||
| 50155 | DEFB 6 | Colour: YELLOW. | ||
| 50156 | DEFB 1,3,0,33,11,3 | |||
| 50162 | DEFB 255 | Terminator. | ||
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Items:
Item #01.
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| 50163 | DEFB 29,20 | Coordinates: 29/ 20. | ||
| 50165 | DEFB 2,2 | Sprite width/ height: 2/ 2. | ||
| 50167 | DEFB 3 | Colour: MAGENTA. | ||
| 50168 | DEFB 1 | Collected: NO. | ||
| 50169 | DEFB 100 | UDG: Graphics_Chest (100). | ||
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Item #02.
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| 50170 | DEFB 5,20 | Coordinates: 5/ 20. | ||
| 50172 | DEFB 2,2 | Sprite width/ height: 2/ 2. | ||
| 50174 | DEFB 6 | Colour: YELLOW. | ||
| 50175 | DEFB 1 | Collected: NO. | ||
| 50176 | DEFB 116 | UDG: Graphics_Sextant (116). | ||
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Item #03.
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| 50177 | DEFB 4,10 | Coordinates: 4/ 10. | ||
| 50179 | DEFB 2,2 | Sprite width/ height: 2/ 2. | ||
| 50181 | DEFB 5 | Colour: CYAN. | ||
| 50182 | DEFB 1 | Collected: NO. | ||
| 50183 | DEFB 88 | UDG: Graphics_Swag (88). | ||
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Item #04.
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| 50184 | DEFB 29,5 | Coordinates: 29/ 5. | ||
| 50186 | DEFB 2,2 | Sprite width/ height: 2/ 2. | ||
| 50188 | DEFB 7 | Colour: WHITE. | ||
| 50189 | DEFB 1 | Collected: NO. | ||
| 50190 | DEFB 104 | UDG: Graphics_Map (104). | ||
| 50191 | DEFB 255 | Terminator. | ||
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Furniture:
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| 50192 | DEFB 255 | Terminator. | ||
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Lifts:
Lift #01.
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| 50193 | DEFB 17,18 | Coordinates: 17/ 18. | ||
| 50195 | DEFB 3,3 | |||
| 50197 | DEFB 0 | Horizontal movement: NONE. | ||
| 50198 | DEFB 255 | Vertical movement: -1. | ||
| 50199 | DEFB 36,4,1 | |||
| 50202 | DEFB 5 | Colour: CYAN. | ||
| 50203 | DEFB 19,3,13,3,0,0 | |||
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Lift #02.
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| 50209 | DEFB 9,8 | Coordinates: 9/ 8. | ||
| 50211 | DEFB 3,3 | |||
| 50213 | DEFB 0 | Horizontal movement: NONE. | ||
| 50214 | DEFB 1 | Vertical movement: +1. | ||
| 50215 | DEFB 36,4,1 | |||
| 50218 | DEFB 5 | Colour: CYAN. | ||
| 50219 | DEFB 14,3,8,3,0,0 | |||
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Lift #03.
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| 50225 | DEFB 21,8 | Coordinates: 21/ 8. | ||
| 50227 | DEFB 3,3 | |||
| 50229 | DEFB 255 | Horizontal movement: -1. | ||
| 50230 | DEFB 0 | Vertical movement: NONE. | ||
| 50231 | DEFB 33,3,1 | |||
| 50234 | DEFB 4 | Colour: GREEN. | ||
| 50235 | DEFB 21,3,18,3,0,0 | |||
| 50241 | DEFB 255 | Terminator. | ||
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Disappearing floors:
Instance #01.
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| 50242 | DEFB 11,18 | Coordinates: 11/ 18. | ||
| 50244 | DEFB 4 | Width: 4 (VISIBLE). | ||
| 50245 | DEFB 50 | Limit for "VISIBLE" timer. | ||
| 50246 | DEFB 75 | Limit for "DISAPPEARED" timer. | ||
| 50247 | DEFB 0 | Floor change timer. | ||
| 50248 | DEFB 255 | Terminator. | ||
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