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Game status buffer |
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See Room #12.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom12 | C377 | DEFB $06 | Key Colour: YELLOW. | |
| C378 | DEFB $06 | Closed Door Colour: YELLOW. | ||
| C379 | DEFB $00 | Unused?: BLACK. | ||
| C37A | DEFB $05 | Scaffolding Colour: CYAN. | ||
| C37B | DEFB $00 | Border Colour: BLACK. | ||
| C37C | DEFB $01 | Paper Colour: BLUE. | ||
| C37D | DEFB $02 | Ladder Colour: RED. | ||
| C37E | DEFB $FF | Terminator. | ||
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Room scaffolding:
Scaffold #01.
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| C37F | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
| C381 | DEFB $10 | Length: 10. | ||
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Scaffold #02.
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| C382 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
| C384 | DEFB $08 | Length: 08. | ||
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Scaffold #03.
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| C385 | DEFB $0D,$12 | Start Coordinates: 0D/ 12. | ||
| C387 | DEFB $06 | Length: 06. | ||
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Scaffold #04.
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| C388 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
| C38A | DEFB $08 | Length: 08. | ||
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Scaffold #05.
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| C38B | DEFB $0D,$0D | Start Coordinates: 0D/ 0D. | ||
| C38D | DEFB $02 | Length: 02. | ||
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Scaffold #06.
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| C38E | DEFB $05,$0D | Start Coordinates: 05/ 0D. | ||
| C390 | DEFB $02 | Length: 02. | ||
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Scaffold #07.
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| C391 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
| C393 | DEFB $06 | Length: 06. | ||
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Scaffold #08.
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| C394 | DEFB $0F,$08 | Start Coordinates: 0F/ 08. | ||
| C396 | DEFB $03 | Length: 03. | ||
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Scaffold #09.
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| C397 | DEFB $05,$08 | Start Coordinates: 05/ 08. | ||
| C399 | DEFB $02 | Length: 02. | ||
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Scaffold #10.
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| C39A | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
| C39C | DEFB $10 | Length: 10. | ||
| C39D | DEFB $FF | Terminator. | ||
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Doors:
Door #01.
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| C39E | DEFB $1A,$11 | Coordinates: 1A/ 11. | ||
| C3A0 | DEFB $04 | Colour: GREEN. | ||
| C3A1 | DEFB $06 | Leads to room: 06. | ||
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Door #02.
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| C3A2 | DEFB $1A,$0C | Coordinates: 1A/ 0C. | ||
| C3A4 | DEFB $04 | Colour: GREEN. | ||
| C3A5 | DEFB $08 | Leads to room: 08. | ||
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Door #03.
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| C3A6 | DEFB $0A,$07 | Coordinates: 0A/ 07. | ||
| C3A8 | DEFB $03 | Colour: MAGENTA. | ||
| C3A9 | DEFB $11 | Leads to room: 11. | ||
| C3AA | DEFB $FF | Terminator. | ||
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Ladders:
Ladder #01.
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| C3AB | DEFB $0D,$08 | Coordinates: 0D/ 08. | ||
| C3AD | DEFB $FF | Terminator. | ||
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Keys and locked doors.
Key/ Door #01.
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| C3AE | DEFB $07,$17 | Coordinates: 07/ 17. | ||
| C3B0 | DEFB $1D | |||
| C3B1 | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
| C3B3 | DEFB $03 | |||
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Key/ Door #02.
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| C3B4 | DEFB $14,$12 | Coordinates: 14/ 12. | ||
| C3B6 | DEFB $03 | |||
| C3B7 | DEFB $10,$02 | Coordinates: 10/ 02. | ||
| C3B9 | DEFB $03 | |||
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Key/ Door #03.
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| C3BA | DEFB $18,$08 | Coordinates: 18/ 08. | ||
| C3BC | DEFB $1D | |||
| C3BD | DEFB $10,$03 | Coordinates: 10/ 03. | ||
| C3BF | DEFB $03 | |||
| C3C0 | DEFB $FF | Terminator. | ||
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Portholes:
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| C3C1 | DEFB $FF | Terminator. | ||
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Pirates:
Pirate #01.
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| C3C2 | DEFB $21,$15 | Coordinates: 21/ 15. | ||
| C3C4 | DEFB $03,$03 | |||
| C3C6 | DEFB $FF | Horizontal movement: -1. | ||
| C3C7 | DEFB $00,$20,$02,$03 | |||
| C3CB | DEFB $07 | Colour: WHITE. | ||
| C3CC | DEFB $01,$03,$00,$21,$15,$03 | |||
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Pirate #02.
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| C3D2 | DEFB $21,$06 | Coordinates: 21/ 06. | ||
| C3D4 | DEFB $03,$03 | |||
| C3D6 | DEFB $FF | Horizontal movement: -1. | ||
| C3D7 | DEFB $00,$20,$02,$03 | |||
| C3DB | DEFB $05 | Colour: CYAN. | ||
| C3DC | DEFB $01,$03,$00,$21,$06,$03 | |||
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Pirate #03.
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| C3E2 | DEFB $21,$0B | Coordinates: 21/ 0B. | ||
| C3E4 | DEFB $03,$03 | |||
| C3E6 | DEFB $FF | Horizontal movement: -1. | ||
| C3E7 | DEFB $00,$20,$02,$03 | |||
| C3EB | DEFB $06 | Colour: YELLOW. | ||
| C3EC | DEFB $01,$03,$00,$21,$0B,$03 | |||
| C3F2 | DEFB $FF | Terminator. | ||
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Items:
Item #01.
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| C3F3 | DEFB $1D,$14 | Coordinates: 1D/ 14. | ||
| C3F5 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C3F7 | DEFB $03 | Colour: MAGENTA. | ||
| C3F8 | DEFB $01 | Collected: NO. | ||
| C3F9 | DEFB $64 | UDG: Graphics_Chest (64). | ||
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Item #02.
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| C3FA | DEFB $05,$14 | Coordinates: 05/ 14. | ||
| C3FC | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C3FE | DEFB $06 | Colour: YELLOW. | ||
| C3FF | DEFB $01 | Collected: NO. | ||
| C400 | DEFB $74 | UDG: Graphics_Sextant (74). | ||
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Item #03.
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| C401 | DEFB $04,$0A | Coordinates: 04/ 0A. | ||
| C403 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C405 | DEFB $05 | Colour: CYAN. | ||
| C406 | DEFB $01 | Collected: NO. | ||
| C407 | DEFB $58 | UDG: Graphics_Swag (58). | ||
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Item #04.
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| C408 | DEFB $1D,$05 | Coordinates: 1D/ 05. | ||
| C40A | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C40C | DEFB $07 | Colour: WHITE. | ||
| C40D | DEFB $01 | Collected: NO. | ||
| C40E | DEFB $68 | UDG: Graphics_Map (68). | ||
| C40F | DEFB $FF | Terminator. | ||
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Furniture:
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| C410 | DEFB $FF | Terminator. | ||
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Lifts:
Lift #01.
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| C411 | DEFB $11,$12 | Coordinates: 11/ 12. | ||
| C413 | DEFB $03,$03 | |||
| C415 | DEFB $00 | Horizontal movement: NONE. | ||
| C416 | DEFB $FF | Vertical movement: -1. | ||
| C417 | DEFB $24,$04,$01 | |||
| C41A | DEFB $05 | Colour: CYAN. | ||
| C41B | DEFB $13,$03,$0D,$03,$00,$00 | |||
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Lift #02.
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| C421 | DEFB $09,$08 | Coordinates: 09/ 08. | ||
| C423 | DEFB $03,$03 | |||
| C425 | DEFB $00 | Horizontal movement: NONE. | ||
| C426 | DEFB $01 | Vertical movement: +1. | ||
| C427 | DEFB $24,$04,$01 | |||
| C42A | DEFB $05 | Colour: CYAN. | ||
| C42B | DEFB $0E,$03,$08,$03,$00,$00 | |||
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Lift #03.
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| C431 | DEFB $15,$08 | Coordinates: 15/ 08. | ||
| C433 | DEFB $03,$03 | |||
| C435 | DEFB $FF | Horizontal movement: -1. | ||
| C436 | DEFB $00 | Vertical movement: NONE. | ||
| C437 | DEFB $21,$03,$01 | |||
| C43A | DEFB $04 | Colour: GREEN. | ||
| C43B | DEFB $15,$03,$12,$03,$00,$00 | |||
| C441 | DEFB $FF | Terminator. | ||
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Disappearing floors:
Instance #01.
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| C442 | DEFB $0B,$12 | Coordinates: 0B/ 12. | ||
| C444 | DEFB $04 | Width: 04 (VISIBLE). | ||
| C445 | DEFB $32 | Limit for "VISIBLE" timer. | ||
| C446 | DEFB $4B | Limit for "DISAPPEARED" timer. | ||
| C447 | DEFB $00 | Floor change timer. | ||
| C448 | DEFB $FF | Terminator. | ||
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