Game status buffer |
Prev: C2BD | Up: Map | Next: C449 |
See Room #12.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom12 | C377 | DEFB $06 | Key Colour: YELLOW. | |
C378 | DEFB $06 | Closed Door Colour: YELLOW. | ||
C379 | DEFB $00 | Unused?: BLACK. | ||
C37A | DEFB $05 | Scaffolding Colour: CYAN. | ||
C37B | DEFB $00 | Border Colour: BLACK. | ||
C37C | DEFB $01 | Paper Colour: BLUE. | ||
C37D | DEFB $02 | Ladder Colour: RED. | ||
C37E | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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C37F | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C381 | DEFB $10 | Length: 10. | ||
Scaffold #02.
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C382 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
C384 | DEFB $08 | Length: 08. | ||
Scaffold #03.
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C385 | DEFB $0D,$12 | Start Coordinates: 0D/ 12. | ||
C387 | DEFB $06 | Length: 06. | ||
Scaffold #04.
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C388 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
C38A | DEFB $08 | Length: 08. | ||
Scaffold #05.
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C38B | DEFB $0D,$0D | Start Coordinates: 0D/ 0D. | ||
C38D | DEFB $02 | Length: 02. | ||
Scaffold #06.
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C38E | DEFB $05,$0D | Start Coordinates: 05/ 0D. | ||
C390 | DEFB $02 | Length: 02. | ||
Scaffold #07.
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C391 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
C393 | DEFB $06 | Length: 06. | ||
Scaffold #08.
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C394 | DEFB $0F,$08 | Start Coordinates: 0F/ 08. | ||
C396 | DEFB $03 | Length: 03. | ||
Scaffold #09.
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C397 | DEFB $05,$08 | Start Coordinates: 05/ 08. | ||
C399 | DEFB $02 | Length: 02. | ||
Scaffold #10.
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C39A | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C39C | DEFB $10 | Length: 10. | ||
C39D | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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C39E | DEFB $1A,$11 | Coordinates: 1A/ 11. | ||
C3A0 | DEFB $04 | Colour: GREEN. | ||
C3A1 | DEFB $06 | Leads to room: 06. | ||
Door #02.
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C3A2 | DEFB $1A,$0C | Coordinates: 1A/ 0C. | ||
C3A4 | DEFB $04 | Colour: GREEN. | ||
C3A5 | DEFB $08 | Leads to room: 08. | ||
Door #03.
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C3A6 | DEFB $0A,$07 | Coordinates: 0A/ 07. | ||
C3A8 | DEFB $03 | Colour: MAGENTA. | ||
C3A9 | DEFB $11 | Leads to room: 11. | ||
C3AA | DEFB $FF | Terminator. | ||
Ladders:
Ladder #01.
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C3AB | DEFB $0D,$08 | Coordinates: 0D/ 08. | ||
C3AD | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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C3AE | DEFB $07,$17 | Coordinates: 07/ 17. | ||
C3B0 | DEFB $1D | |||
C3B1 | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
C3B3 | DEFB $03 | |||
Key/ Door #02.
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C3B4 | DEFB $14,$12 | Coordinates: 14/ 12. | ||
C3B6 | DEFB $03 | |||
C3B7 | DEFB $10,$02 | Coordinates: 10/ 02. | ||
C3B9 | DEFB $03 | |||
Key/ Door #03.
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C3BA | DEFB $18,$08 | Coordinates: 18/ 08. | ||
C3BC | DEFB $1D | |||
C3BD | DEFB $10,$03 | Coordinates: 10/ 03. | ||
C3BF | DEFB $03 | |||
C3C0 | DEFB $FF | Terminator. | ||
Portholes:
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C3C1 | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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C3C2 | DEFB $21,$15 | Coordinates: 21/ 15. | ||
C3C4 | DEFB $03,$03 | |||
C3C6 | DEFB $FF | Horizontal movement: -1. | ||
C3C7 | DEFB $00,$20,$02,$03 | |||
C3CB | DEFB $07 | Colour: WHITE. | ||
C3CC | DEFB $01,$03,$00,$21,$15,$03 | |||
Pirate #02.
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C3D2 | DEFB $21,$06 | Coordinates: 21/ 06. | ||
C3D4 | DEFB $03,$03 | |||
C3D6 | DEFB $FF | Horizontal movement: -1. | ||
C3D7 | DEFB $00,$20,$02,$03 | |||
C3DB | DEFB $05 | Colour: CYAN. | ||
C3DC | DEFB $01,$03,$00,$21,$06,$03 | |||
Pirate #03.
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C3E2 | DEFB $21,$0B | Coordinates: 21/ 0B. | ||
C3E4 | DEFB $03,$03 | |||
C3E6 | DEFB $FF | Horizontal movement: -1. | ||
C3E7 | DEFB $00,$20,$02,$03 | |||
C3EB | DEFB $06 | Colour: YELLOW. | ||
C3EC | DEFB $01,$03,$00,$21,$0B,$03 | |||
C3F2 | DEFB $FF | Terminator. | ||
Items:
Item #01.
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C3F3 | DEFB $1D,$14 | Coordinates: 1D/ 14. | ||
C3F5 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C3F7 | DEFB $03 | Colour: MAGENTA. | ||
C3F8 | DEFB $01 | Collected: NO. | ||
C3F9 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #02.
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C3FA | DEFB $05,$14 | Coordinates: 05/ 14. | ||
C3FC | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C3FE | DEFB $06 | Colour: YELLOW. | ||
C3FF | DEFB $01 | Collected: NO. | ||
C400 | DEFB $74 | UDG: Graphics_Sextant (74). | ||
Item #03.
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C401 | DEFB $04,$0A | Coordinates: 04/ 0A. | ||
C403 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C405 | DEFB $05 | Colour: CYAN. | ||
C406 | DEFB $01 | Collected: NO. | ||
C407 | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #04.
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C408 | DEFB $1D,$05 | Coordinates: 1D/ 05. | ||
C40A | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C40C | DEFB $07 | Colour: WHITE. | ||
C40D | DEFB $01 | Collected: NO. | ||
C40E | DEFB $68 | UDG: Graphics_Map (68). | ||
C40F | DEFB $FF | Terminator. | ||
Furniture:
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C410 | DEFB $FF | Terminator. | ||
Lifts:
Lift #01.
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C411 | DEFB $11,$12 | Coordinates: 11/ 12. | ||
C413 | DEFB $03,$03 | |||
C415 | DEFB $00 | Horizontal movement: NONE. | ||
C416 | DEFB $FF | Vertical movement: -1. | ||
C417 | DEFB $24,$04,$01 | |||
C41A | DEFB $05 | Colour: CYAN. | ||
C41B | DEFB $13,$03,$0D,$03,$00,$00 | |||
Lift #02.
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C421 | DEFB $09,$08 | Coordinates: 09/ 08. | ||
C423 | DEFB $03,$03 | |||
C425 | DEFB $00 | Horizontal movement: NONE. | ||
C426 | DEFB $01 | Vertical movement: +1. | ||
C427 | DEFB $24,$04,$01 | |||
C42A | DEFB $05 | Colour: CYAN. | ||
C42B | DEFB $0E,$03,$08,$03,$00,$00 | |||
Lift #03.
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C431 | DEFB $15,$08 | Coordinates: 15/ 08. | ||
C433 | DEFB $03,$03 | |||
C435 | DEFB $FF | Horizontal movement: -1. | ||
C436 | DEFB $00 | Vertical movement: NONE. | ||
C437 | DEFB $21,$03,$01 | |||
C43A | DEFB $04 | Colour: GREEN. | ||
C43B | DEFB $15,$03,$12,$03,$00,$00 | |||
C441 | DEFB $FF | Terminator. | ||
Disappearing floors:
Instance #01.
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C442 | DEFB $0B,$12 | Coordinates: 0B/ 12. | ||
C444 | DEFB $04 | Width: 04 (VISIBLE). | ||
C445 | DEFB $32 | Limit for "VISIBLE" timer. | ||
C446 | DEFB $4B | Limit for "DISAPPEARED" timer. | ||
C447 | DEFB $00 | Floor change timer. | ||
C448 | DEFB $FF | Terminator. |
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