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C2BD: Data: Room #13
See Room #13.
room-bare-13
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom13 C2BD DEFB $07 Key Colour: WHITE.
C2BE DEFB $06 Closed Door Colour: YELLOW.
C2BF DEFB $00 Unused?: BLACK.
C2C0 DEFB $06 Scaffolding Colour: YELLOW.
C2C1 DEFB $00 Border Colour: BLACK.
C2C2 DEFB $00 Paper Colour: BLACK.
C2C3 DEFB $07 Ladder Colour: WHITE.
C2C4 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
C2C5 DEFB $21,$17 Start Coordinates: 21/ 17.
C2C7 DEFB $10 Length: 10.
Scaffold #02.
C2C8 DEFB $21,$12 Start Coordinates: 21/ 12.
C2CA DEFB $05 Length: 05.
Scaffold #03.
C2CB DEFB $21,$0D Start Coordinates: 21/ 0D.
C2CD DEFB $05 Length: 05.
Scaffold #04.
C2CE DEFB $21,$08 Start Coordinates: 21/ 08.
C2D0 DEFB $05 Length: 05.
Scaffold #05.
C2D1 DEFB $13,$12 Start Coordinates: 13/ 12.
C2D3 DEFB $09 Length: 09.
Scaffold #06.
C2D4 DEFB $13,$0D Start Coordinates: 13/ 0D.
C2D6 DEFB $09 Length: 09.
Scaffold #07.
C2D7 DEFB $13,$08 Start Coordinates: 13/ 08.
C2D9 DEFB $09 Length: 09.
Scaffold #08.
C2DA DEFB $21,$03 Start Coordinates: 21/ 03.
C2DC DEFB $05 Length: 05.
Scaffold #09.
C2DD DEFB $13,$03 Start Coordinates: 13/ 03.
C2DF DEFB $09 Length: 09.
C2E0 DEFB $FF Terminator.
Doors:
Door #01.
C2E1 DEFB $05,$16 Coordinates: 05/ 16.
C2E3 DEFB $05 Colour: CYAN.
C2E4 DEFB $09 Leads to room: 09.
Door #02.
C2E5 DEFB $20,$11 Coordinates: 20/ 11.
C2E7 DEFB $02 Colour: RED.
C2E8 DEFB $0A Leads to room: 0A.
Door #03.
C2E9 DEFB $1C,$07 Coordinates: 1C/ 07.
C2EB DEFB $05 Colour: CYAN.
C2EC DEFB $05 Leads to room: 05.
C2ED DEFB $FF Terminator.
Ladders:
C2EE DEFB $FF Terminator.
Keys and locked doors.
Key/ Door #01.
C2EF DEFB $10,$12 Coordinates: 10/ 12.
C2F1 DEFB $20
C2F2 DEFB $0B,$01 Coordinates: 0B/ 01.
C2F4 DEFB $03
Key/ Door #02.
C2F5 DEFB $08,$12 Coordinates: 08/ 12.
C2F7 DEFB $03
C2F8 DEFB $06,$02 Coordinates: 06/ 02.
C2FA DEFB $03
Key/ Door #03.
C2FB DEFB $1A,$0D Coordinates: 1A/ 0D.
C2FD DEFB $12
C2FE DEFB $10,$03 Coordinates: 10/ 03.
C300 DEFB $03
Key/ Door #04.
C301 DEFB $10,$0D Coordinates: 10/ 0D.
C303 DEFB $20
C304 DEFB $15,$04 Coordinates: 15/ 04.
C306 DEFB $03
Key/ Door #05.
C307 DEFB $0A,$08 Coordinates: 0A/ 08.
C309 DEFB $0F
C30A DEFB $0B,$05 Coordinates: 0B/ 05.
C30C DEFB $03
C30D DEFB $FF Terminator.
Portholes:
Porthole #01.
C30E DEFB $1C,$11 Coordinates: 1C/ 11.
C310 DEFB $20 UDG: Graphics_Porthole (20).
Porthole #02.
C311 DEFB $0D,$11 Coordinates: 0D/ 11.
C313 DEFB $30 UDG: 92CC (30).
C314 DEFB $FF Terminator.
Pirates:
Pirate #01.
C315 DEFB $21,$06 Coordinates: 21/ 06.
C317 DEFB $03,$03
C319 DEFB $FF Horizontal movement: -1.
C31A DEFB $00,$20,$02,$03
C31E DEFB $07 Colour: WHITE.
C31F DEFB $01,$03,$00,$21,$06,$03
C325 DEFB $FF Terminator.
Items:
Item #01.
C326 DEFB $1D,$14 Coordinates: 1D/ 14.
C328 DEFB $02,$02 Sprite width/ height: 02/ 02.
C32A DEFB $06 Colour: YELLOW.
C32B DEFB $01 Collected: NO.
C32C DEFB $50 UDG: Graphics_CandleStick (50).
Item #02.
C32D DEFB $07,$14 Coordinates: 07/ 14.
C32F DEFB $02,$02 Sprite width/ height: 02/ 02.
C331 DEFB $04 Colour: GREEN.
C332 DEFB $01 Collected: NO.
C333 DEFB $64 UDG: Graphics_Chest (64).
Item #03.
C334 DEFB $06,$0F Coordinates: 06/ 0F.
C336 DEFB $02,$02 Sprite width/ height: 02/ 02.
C338 DEFB $05 Colour: CYAN.
C339 DEFB $01 Collected: NO.
C33A DEFB $6C UDG: Graphics_SpyGlass (6C).
Item #04.
C33B DEFB $1E,$0A Coordinates: 1E/ 0A.
C33D DEFB $02,$02 Sprite width/ height: 02/ 02.
C33F DEFB $04 Colour: GREEN.
C340 DEFB $01 Collected: NO.
C341 DEFB $70 UDG: Graphics_LogBook (70).
Item #05.
C342 DEFB $05,$0A Coordinates: 05/ 0A.
C344 DEFB $02,$02 Sprite width/ height: 02/ 02.
C346 DEFB $02 Colour: RED.
C347 DEFB $01 Collected: NO.
C348 DEFB $64 UDG: Graphics_Chest (64).
Item #06.
C349 DEFB $12,$05 Coordinates: 12/ 05.
C34B DEFB $02,$02 Sprite width/ height: 02/ 02.
C34D DEFB $07 Colour: WHITE.
C34E DEFB $01 Collected: NO.
C34F DEFB $68 UDG: Graphics_Map (68).
Item #07.
C350 DEFB $07,$05 Coordinates: 07/ 05.
C352 DEFB $02,$02 Sprite width/ height: 02/ 02.
C354 DEFB $03 Colour: MAGENTA.
C355 DEFB $01 Collected: NO.
C356 DEFB $60 UDG: Graphics_Pistol (60).
C357 DEFB $FF Terminator.
Furniture:
Item #01.
C358 DEFB $13,$16 Coordinates: 13/ 16.
C35A DEFB $20 UDG: Graphics_Barrels (20).
C35B DEFB $04 Colour: GREEN.
Item #02.
C35C DEFB $0D,$16 Coordinates: 0D/ 16.
C35E DEFB $38 UDG: Graphics_Stack1 (38).
C35F DEFB $04 Colour: GREEN.
Item #03.
C360 DEFB $0B,$0C Coordinates: 0B/ 0C.
C362 DEFB $38 UDG: Graphics_Stack1 (38).
C363 DEFB $05 Colour: CYAN.
C364 DEFB $FF Terminator.
Lifts:
Lift #01.
C365 DEFB $17,$12 Coordinates: 17/ 12.
C367 DEFB $03,$03
C369 DEFB $00 Horizontal movement: NONE.
C36A DEFB $FF Vertical movement: -1.
C36B DEFB $24,$04,$01
C36E DEFB $05 Colour: CYAN.
C36F DEFB $13,$03,$03,$01,$00,$00
C375 DEFB $FF Terminator.
Disappearing floors:
C376 DEFB $FF Terminator.
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