Game status buffer |
Prev: C204 | Up: Map | Next: C377 |
See Room #13.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom13 | C2BD | DEFB $07 | Key Colour: WHITE. | |
C2BE | DEFB $06 | Closed Door Colour: YELLOW. | ||
C2BF | DEFB $00 | Unused?: BLACK. | ||
C2C0 | DEFB $06 | Scaffolding Colour: YELLOW. | ||
C2C1 | DEFB $00 | Border Colour: BLACK. | ||
C2C2 | DEFB $00 | Paper Colour: BLACK. | ||
C2C3 | DEFB $07 | Ladder Colour: WHITE. | ||
C2C4 | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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C2C5 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C2C7 | DEFB $10 | Length: 10. | ||
Scaffold #02.
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C2C8 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
C2CA | DEFB $05 | Length: 05. | ||
Scaffold #03.
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C2CB | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
C2CD | DEFB $05 | Length: 05. | ||
Scaffold #04.
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C2CE | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
C2D0 | DEFB $05 | Length: 05. | ||
Scaffold #05.
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C2D1 | DEFB $13,$12 | Start Coordinates: 13/ 12. | ||
C2D3 | DEFB $09 | Length: 09. | ||
Scaffold #06.
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C2D4 | DEFB $13,$0D | Start Coordinates: 13/ 0D. | ||
C2D6 | DEFB $09 | Length: 09. | ||
Scaffold #07.
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C2D7 | DEFB $13,$08 | Start Coordinates: 13/ 08. | ||
C2D9 | DEFB $09 | Length: 09. | ||
Scaffold #08.
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C2DA | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C2DC | DEFB $05 | Length: 05. | ||
Scaffold #09.
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C2DD | DEFB $13,$03 | Start Coordinates: 13/ 03. | ||
C2DF | DEFB $09 | Length: 09. | ||
C2E0 | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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C2E1 | DEFB $05,$16 | Coordinates: 05/ 16. | ||
C2E3 | DEFB $05 | Colour: CYAN. | ||
C2E4 | DEFB $09 | Leads to room: 09. | ||
Door #02.
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C2E5 | DEFB $20,$11 | Coordinates: 20/ 11. | ||
C2E7 | DEFB $02 | Colour: RED. | ||
C2E8 | DEFB $0A | Leads to room: 0A. | ||
Door #03.
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C2E9 | DEFB $1C,$07 | Coordinates: 1C/ 07. | ||
C2EB | DEFB $05 | Colour: CYAN. | ||
C2EC | DEFB $05 | Leads to room: 05. | ||
C2ED | DEFB $FF | Terminator. | ||
Ladders:
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C2EE | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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C2EF | DEFB $10,$12 | Coordinates: 10/ 12. | ||
C2F1 | DEFB $20 | |||
C2F2 | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
C2F4 | DEFB $03 | |||
Key/ Door #02.
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C2F5 | DEFB $08,$12 | Coordinates: 08/ 12. | ||
C2F7 | DEFB $03 | |||
C2F8 | DEFB $06,$02 | Coordinates: 06/ 02. | ||
C2FA | DEFB $03 | |||
Key/ Door #03.
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C2FB | DEFB $1A,$0D | Coordinates: 1A/ 0D. | ||
C2FD | DEFB $12 | |||
C2FE | DEFB $10,$03 | Coordinates: 10/ 03. | ||
C300 | DEFB $03 | |||
Key/ Door #04.
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C301 | DEFB $10,$0D | Coordinates: 10/ 0D. | ||
C303 | DEFB $20 | |||
C304 | DEFB $15,$04 | Coordinates: 15/ 04. | ||
C306 | DEFB $03 | |||
Key/ Door #05.
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C307 | DEFB $0A,$08 | Coordinates: 0A/ 08. | ||
C309 | DEFB $0F | |||
C30A | DEFB $0B,$05 | Coordinates: 0B/ 05. | ||
C30C | DEFB $03 | |||
C30D | DEFB $FF | Terminator. | ||
Portholes:
Porthole #01.
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C30E | DEFB $1C,$11 | Coordinates: 1C/ 11. | ||
C310 | DEFB $20 | UDG: Graphics_Porthole (20). | ||
Porthole #02.
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C311 | DEFB $0D,$11 | Coordinates: 0D/ 11. | ||
C313 | DEFB $30 | UDG: 92CC (30). | ||
C314 | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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C315 | DEFB $21,$06 | Coordinates: 21/ 06. | ||
C317 | DEFB $03,$03 | |||
C319 | DEFB $FF | Horizontal movement: -1. | ||
C31A | DEFB $00,$20,$02,$03 | |||
C31E | DEFB $07 | Colour: WHITE. | ||
C31F | DEFB $01,$03,$00,$21,$06,$03 | |||
C325 | DEFB $FF | Terminator. | ||
Items:
Item #01.
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C326 | DEFB $1D,$14 | Coordinates: 1D/ 14. | ||
C328 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C32A | DEFB $06 | Colour: YELLOW. | ||
C32B | DEFB $01 | Collected: NO. | ||
C32C | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #02.
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C32D | DEFB $07,$14 | Coordinates: 07/ 14. | ||
C32F | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C331 | DEFB $04 | Colour: GREEN. | ||
C332 | DEFB $01 | Collected: NO. | ||
C333 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #03.
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C334 | DEFB $06,$0F | Coordinates: 06/ 0F. | ||
C336 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C338 | DEFB $05 | Colour: CYAN. | ||
C339 | DEFB $01 | Collected: NO. | ||
C33A | DEFB $6C | UDG: Graphics_SpyGlass (6C). | ||
Item #04.
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C33B | DEFB $1E,$0A | Coordinates: 1E/ 0A. | ||
C33D | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C33F | DEFB $04 | Colour: GREEN. | ||
C340 | DEFB $01 | Collected: NO. | ||
C341 | DEFB $70 | UDG: Graphics_LogBook (70). | ||
Item #05.
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C342 | DEFB $05,$0A | Coordinates: 05/ 0A. | ||
C344 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C346 | DEFB $02 | Colour: RED. | ||
C347 | DEFB $01 | Collected: NO. | ||
C348 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #06.
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C349 | DEFB $12,$05 | Coordinates: 12/ 05. | ||
C34B | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C34D | DEFB $07 | Colour: WHITE. | ||
C34E | DEFB $01 | Collected: NO. | ||
C34F | DEFB $68 | UDG: Graphics_Map (68). | ||
Item #07.
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C350 | DEFB $07,$05 | Coordinates: 07/ 05. | ||
C352 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C354 | DEFB $03 | Colour: MAGENTA. | ||
C355 | DEFB $01 | Collected: NO. | ||
C356 | DEFB $60 | UDG: Graphics_Pistol (60). | ||
C357 | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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C358 | DEFB $13,$16 | Coordinates: 13/ 16. | ||
C35A | DEFB $20 | UDG: Graphics_Barrels (20). | ||
C35B | DEFB $04 | Colour: GREEN. | ||
Item #02.
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C35C | DEFB $0D,$16 | Coordinates: 0D/ 16. | ||
C35E | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
C35F | DEFB $04 | Colour: GREEN. | ||
Item #03.
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C360 | DEFB $0B,$0C | Coordinates: 0B/ 0C. | ||
C362 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
C363 | DEFB $05 | Colour: CYAN. | ||
C364 | DEFB $FF | Terminator. | ||
Lifts:
Lift #01.
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C365 | DEFB $17,$12 | Coordinates: 17/ 12. | ||
C367 | DEFB $03,$03 | |||
C369 | DEFB $00 | Horizontal movement: NONE. | ||
C36A | DEFB $FF | Vertical movement: -1. | ||
C36B | DEFB $24,$04,$01 | |||
C36E | DEFB $05 | Colour: CYAN. | ||
C36F | DEFB $13,$03,$03,$01,$00,$00 | |||
C375 | DEFB $FF | Terminator. | ||
Disappearing floors:
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C376 | DEFB $FF | Terminator. |
Prev: C204 | Up: Map | Next: C377 |