|  | Game status buffer | 
| Prev: C12D | Up: Map | Next: C2BD | 
| 
See Room #14.
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|   
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom14 | C204 | DEFB $07 | Key Colour: WHITE. | |
| C205 | DEFB $06 | Closed Door Colour: YELLOW. | ||
| C206 | DEFB $00 | Unused?: BLACK. | ||
| C207 | DEFB $02 | Scaffolding Colour: RED. | ||
| C208 | DEFB $01 | Border Colour: BLUE. | ||
| C209 | DEFB $00 | Paper Colour: BLACK. | ||
| C20A | DEFB $04 | Ladder Colour: GREEN. | ||
| C20B | DEFB $FF | Terminator. | ||
| 
Room scaffolding:
 
Scaffold #01.
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| C20C | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
| C20E | DEFB $10 | Length: 10. | ||
| 
Scaffold #02.
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| C20F | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
| C211 | DEFB $10 | Length: 10. | ||
| 
Scaffold #03.
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| C212 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
| C214 | DEFB $04 | Length: 04. | ||
| 
Scaffold #04.
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| C215 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
| C217 | DEFB $04 | Length: 04. | ||
| 
Scaffold #05.
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| C218 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
| C21A | DEFB $04 | Length: 04. | ||
| 
Scaffold #06.
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| C21B | DEFB $09,$12 | Start Coordinates: 09/ 12. | ||
| C21D | DEFB $04 | Length: 04. | ||
| 
Scaffold #07.
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| C21E | DEFB $09,$0D | Start Coordinates: 09/ 0D. | ||
| C220 | DEFB $04 | Length: 04. | ||
| 
Scaffold #08.
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| C221 | DEFB $09,$08 | Start Coordinates: 09/ 08. | ||
| C223 | DEFB $04 | Length: 04. | ||
| C224 | DEFB $FF | Terminator. | ||
| 
Doors:
 
Door #01.
 | ||||
| C225 | DEFB $10,$11 | Coordinates: 10/ 11. | ||
| C227 | DEFB $05 | Colour: CYAN. | ||
| C228 | DEFB $09 | Leads to room: 09. | ||
| 
Door #02.
 | ||||
| C229 | DEFB $08,$11 | Coordinates: 08/ 11. | ||
| C22B | DEFB $04 | Colour: GREEN. | ||
| C22C | DEFB $02 | Leads to room: 02. | ||
| 
Door #03.
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| C22D | DEFB $1D,$07 | Coordinates: 1D/ 07. | ||
| C22F | DEFB $02 | Colour: RED. | ||
| C230 | DEFB $0F | Leads to room: 0F. | ||
| C231 | DEFB $FF | Terminator. | ||
| 
Ladders:
 
Ladder #01.
 | ||||
| C232 | DEFB $04,$12 | Coordinates: 04/ 12. | ||
| 
Ladder #02.
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| C234 | DEFB $20,$0D | Coordinates: 20/ 0D. | ||
| 
Ladder #03.
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| C236 | DEFB $04,$08 | Coordinates: 04/ 08. | ||
| C238 | DEFB $FF | Terminator. | ||
| 
Keys and locked doors.
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| C239 | DEFB $FF | Terminator. | ||
| 
Portholes:
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| C23A | DEFB $FF | Terminator. | ||
| 
Pirates:
 
Pirate #01.
 | ||||
| C23B | DEFB $21,$06 | Coordinates: 21/ 06. | ||
| C23D | DEFB $03,$03 | |||
| C23F | DEFB $FF | Horizontal movement: -1. | ||
| C240 | DEFB $00,$20,$02,$03 | |||
| C244 | DEFB $06 | Colour: YELLOW. | ||
| C245 | DEFB $01,$03,$00,$21,$06,$03 | |||
| C24B | DEFB $FF | Terminator. | ||
| 
Items:
 
Item #01.
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| C24C | DEFB $21,$14 | Coordinates: 21/ 14. | ||
| C24E | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C250 | DEFB $04 | Colour: GREEN. | ||
| C251 | DEFB $01 | Collected: NO. | ||
| C252 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #02.
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| C253 | DEFB $07,$14 | Coordinates: 07/ 14. | ||
| C255 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C257 | DEFB $06 | Colour: YELLOW. | ||
| C258 | DEFB $01 | Collected: NO. | ||
| C259 | DEFB $5C | UDG: Graphics_Vase (5C). | ||
| 
Item #03.
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| C25A | DEFB $1E,$0F | Coordinates: 1E/ 0F. | ||
| C25C | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C25E | DEFB $07 | Colour: WHITE. | ||
| C25F | DEFB $01 | Collected: NO. | ||
| C260 | DEFB $6C | UDG: Graphics_SpyGlass (6C). | ||
| 
Item #04.
 | ||||
| C261 | DEFB $1D,$0A | Coordinates: 1D/ 0A. | ||
| C263 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C265 | DEFB $03 | Colour: MAGENTA. | ||
| C266 | DEFB $01 | Collected: NO. | ||
| C267 | DEFB $70 | UDG: Graphics_LogBook (70). | ||
| 
Item #05.
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| C268 | DEFB $06,$0A | Coordinates: 06/ 0A. | ||
| C26A | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C26C | DEFB $05 | Colour: CYAN. | ||
| C26D | DEFB $01 | Collected: NO. | ||
| C26E | DEFB $58 | UDG: Graphics_Swag (58). | ||
| 
Item #06.
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| C26F | DEFB $13,$05 | Coordinates: 13/ 05. | ||
| C271 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C273 | DEFB $04 | Colour: GREEN. | ||
| C274 | DEFB $01 | Collected: NO. | ||
| C275 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #07.
 | ||||
| C276 | DEFB $09,$05 | Coordinates: 09/ 05. | ||
| C278 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C27A | DEFB $04 | Colour: GREEN. | ||
| C27B | DEFB $01 | Collected: NO. | ||
| C27C | DEFB $64 | UDG: Graphics_Chest (64). | ||
| C27D | DEFB $FF | Terminator. | ||
| 
Furniture:
 
Item #01.
 | ||||
| C27E | DEFB $19,$07 | Coordinates: 19/ 07. | ||
| C280 | DEFB $68 | UDG: Graphics_Stack3 (68). | ||
| C281 | DEFB $04 | Colour: GREEN. | ||
| 
Item #02.
 | ||||
| C282 | DEFB $11,$07 | Coordinates: 11/ 07. | ||
| C284 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
| C285 | DEFB $04 | Colour: GREEN. | ||
| 
Item #03.
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| C286 | DEFB $1F,$16 | Coordinates: 1F/ 16. | ||
| C288 | DEFB $50 | UDG: Graphics_Stack2 (50). | ||
| C289 | DEFB $05 | Colour: CYAN. | ||
| C28A | DEFB $FF | Terminator. | ||
| 
Lifts:
 
Lift #01.
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| C28B | DEFB $19,$12 | Coordinates: 19/ 12. | ||
| C28D | DEFB $03,$03 | |||
| C28F | DEFB $FF | Horizontal movement: -1. | ||
| C290 | DEFB $00 | Vertical movement: NONE. | ||
| C291 | DEFB $21,$03,$01 | |||
| C294 | DEFB $06 | Colour: YELLOW. | ||
| C295 | DEFB $19,$03,$0C,$03,$00,$00 | |||
| 
Lift #02.
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| C29B | DEFB $0C,$0D | Coordinates: 0C/ 0D. | ||
| C29D | DEFB $03,$03 | |||
| C29F | DEFB $01 | Horizontal movement: +1. | ||
| C2A0 | DEFB $00 | Vertical movement: NONE. | ||
| C2A1 | DEFB $21,$03,$01 | |||
| C2A4 | DEFB $06 | Colour: YELLOW. | ||
| C2A5 | DEFB $19,$03,$0C,$03,$00,$00 | |||
| 
Lift #03.
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| C2AB | DEFB $19,$08 | Coordinates: 19/ 08. | ||
| C2AD | DEFB $03,$03 | |||
| C2AF | DEFB $FF | Horizontal movement: -1. | ||
| C2B0 | DEFB $00 | Vertical movement: NONE. | ||
| C2B1 | DEFB $21,$03,$01 | |||
| C2B4 | DEFB $06 | Colour: YELLOW. | ||
| C2B5 | DEFB $19,$03,$0C,$03,$00,$00 | |||
| C2BB | DEFB $FF | Terminator. | ||
| 
Disappearing floors:
 | ||||
| C2BC | DEFB $FF | Terminator. | ||
| Prev: C12D | Up: Map | Next: C2BD |