Game status buffer |
Prev: C12D | Up: Map | Next: C2BD |
See Room #14.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom14 | C204 | DEFB $07 | Key Colour: WHITE. | |
C205 | DEFB $06 | Closed Door Colour: YELLOW. | ||
C206 | DEFB $00 | Unused?: BLACK. | ||
C207 | DEFB $02 | Scaffolding Colour: RED. | ||
C208 | DEFB $01 | Border Colour: BLUE. | ||
C209 | DEFB $00 | Paper Colour: BLACK. | ||
C20A | DEFB $04 | Ladder Colour: GREEN. | ||
C20B | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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C20C | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C20E | DEFB $10 | Length: 10. | ||
Scaffold #02.
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C20F | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C211 | DEFB $10 | Length: 10. | ||
Scaffold #03.
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C212 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
C214 | DEFB $04 | Length: 04. | ||
Scaffold #04.
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C215 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
C217 | DEFB $04 | Length: 04. | ||
Scaffold #05.
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C218 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
C21A | DEFB $04 | Length: 04. | ||
Scaffold #06.
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C21B | DEFB $09,$12 | Start Coordinates: 09/ 12. | ||
C21D | DEFB $04 | Length: 04. | ||
Scaffold #07.
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C21E | DEFB $09,$0D | Start Coordinates: 09/ 0D. | ||
C220 | DEFB $04 | Length: 04. | ||
Scaffold #08.
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C221 | DEFB $09,$08 | Start Coordinates: 09/ 08. | ||
C223 | DEFB $04 | Length: 04. | ||
C224 | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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C225 | DEFB $10,$11 | Coordinates: 10/ 11. | ||
C227 | DEFB $05 | Colour: CYAN. | ||
C228 | DEFB $09 | Leads to room: 09. | ||
Door #02.
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C229 | DEFB $08,$11 | Coordinates: 08/ 11. | ||
C22B | DEFB $04 | Colour: GREEN. | ||
C22C | DEFB $02 | Leads to room: 02. | ||
Door #03.
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C22D | DEFB $1D,$07 | Coordinates: 1D/ 07. | ||
C22F | DEFB $02 | Colour: RED. | ||
C230 | DEFB $0F | Leads to room: 0F. | ||
C231 | DEFB $FF | Terminator. | ||
Ladders:
Ladder #01.
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C232 | DEFB $04,$12 | Coordinates: 04/ 12. | ||
Ladder #02.
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C234 | DEFB $20,$0D | Coordinates: 20/ 0D. | ||
Ladder #03.
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C236 | DEFB $04,$08 | Coordinates: 04/ 08. | ||
C238 | DEFB $FF | Terminator. | ||
Keys and locked doors.
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C239 | DEFB $FF | Terminator. | ||
Portholes:
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C23A | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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C23B | DEFB $21,$06 | Coordinates: 21/ 06. | ||
C23D | DEFB $03,$03 | |||
C23F | DEFB $FF | Horizontal movement: -1. | ||
C240 | DEFB $00,$20,$02,$03 | |||
C244 | DEFB $06 | Colour: YELLOW. | ||
C245 | DEFB $01,$03,$00,$21,$06,$03 | |||
C24B | DEFB $FF | Terminator. | ||
Items:
Item #01.
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C24C | DEFB $21,$14 | Coordinates: 21/ 14. | ||
C24E | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C250 | DEFB $04 | Colour: GREEN. | ||
C251 | DEFB $01 | Collected: NO. | ||
C252 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #02.
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C253 | DEFB $07,$14 | Coordinates: 07/ 14. | ||
C255 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C257 | DEFB $06 | Colour: YELLOW. | ||
C258 | DEFB $01 | Collected: NO. | ||
C259 | DEFB $5C | UDG: Graphics_Vase (5C). | ||
Item #03.
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C25A | DEFB $1E,$0F | Coordinates: 1E/ 0F. | ||
C25C | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C25E | DEFB $07 | Colour: WHITE. | ||
C25F | DEFB $01 | Collected: NO. | ||
C260 | DEFB $6C | UDG: Graphics_SpyGlass (6C). | ||
Item #04.
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C261 | DEFB $1D,$0A | Coordinates: 1D/ 0A. | ||
C263 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C265 | DEFB $03 | Colour: MAGENTA. | ||
C266 | DEFB $01 | Collected: NO. | ||
C267 | DEFB $70 | UDG: Graphics_LogBook (70). | ||
Item #05.
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C268 | DEFB $06,$0A | Coordinates: 06/ 0A. | ||
C26A | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C26C | DEFB $05 | Colour: CYAN. | ||
C26D | DEFB $01 | Collected: NO. | ||
C26E | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #06.
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C26F | DEFB $13,$05 | Coordinates: 13/ 05. | ||
C271 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C273 | DEFB $04 | Colour: GREEN. | ||
C274 | DEFB $01 | Collected: NO. | ||
C275 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #07.
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C276 | DEFB $09,$05 | Coordinates: 09/ 05. | ||
C278 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C27A | DEFB $04 | Colour: GREEN. | ||
C27B | DEFB $01 | Collected: NO. | ||
C27C | DEFB $64 | UDG: Graphics_Chest (64). | ||
C27D | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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C27E | DEFB $19,$07 | Coordinates: 19/ 07. | ||
C280 | DEFB $68 | UDG: Graphics_Stack3 (68). | ||
C281 | DEFB $04 | Colour: GREEN. | ||
Item #02.
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C282 | DEFB $11,$07 | Coordinates: 11/ 07. | ||
C284 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
C285 | DEFB $04 | Colour: GREEN. | ||
Item #03.
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C286 | DEFB $1F,$16 | Coordinates: 1F/ 16. | ||
C288 | DEFB $50 | UDG: Graphics_Stack2 (50). | ||
C289 | DEFB $05 | Colour: CYAN. | ||
C28A | DEFB $FF | Terminator. | ||
Lifts:
Lift #01.
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C28B | DEFB $19,$12 | Coordinates: 19/ 12. | ||
C28D | DEFB $03,$03 | |||
C28F | DEFB $FF | Horizontal movement: -1. | ||
C290 | DEFB $00 | Vertical movement: NONE. | ||
C291 | DEFB $21,$03,$01 | |||
C294 | DEFB $06 | Colour: YELLOW. | ||
C295 | DEFB $19,$03,$0C,$03,$00,$00 | |||
Lift #02.
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C29B | DEFB $0C,$0D | Coordinates: 0C/ 0D. | ||
C29D | DEFB $03,$03 | |||
C29F | DEFB $01 | Horizontal movement: +1. | ||
C2A0 | DEFB $00 | Vertical movement: NONE. | ||
C2A1 | DEFB $21,$03,$01 | |||
C2A4 | DEFB $06 | Colour: YELLOW. | ||
C2A5 | DEFB $19,$03,$0C,$03,$00,$00 | |||
Lift #03.
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C2AB | DEFB $19,$08 | Coordinates: 19/ 08. | ||
C2AD | DEFB $03,$03 | |||
C2AF | DEFB $FF | Horizontal movement: -1. | ||
C2B0 | DEFB $00 | Vertical movement: NONE. | ||
C2B1 | DEFB $21,$03,$01 | |||
C2B4 | DEFB $06 | Colour: YELLOW. | ||
C2B5 | DEFB $19,$03,$0C,$03,$00,$00 | |||
C2BB | DEFB $FF | Terminator. | ||
Disappearing floors:
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C2BC | DEFB $FF | Terminator. |
Prev: C12D | Up: Map | Next: C2BD |